バージョン
3.5-1840
ブランチ
master
投稿日時
10 年, 8 ヶ月前
Windows x64 Windows x86 Mac OS X Android
コミット
64bd6a44d47da03a13ee351948d6b1401ffa91b0
投稿者
degasus
変更点
ogl: use texture_2d instead of renderbuffer for realxfb + efb2ram fbo

It should do the same on gpu, but textures are more flexible.
eg we could copy and sample them directly without blitting.