5.0-21150 1 日, 2 時間前 Clear active challenges when game closes (PR #12595 from LillyJadeKatrin)
5.0-21148 1 週間前 Fix aspect ratio heuristics getting stuck to a state (PR #12435 from Filoppi)
5.0-21145 1 週間前 Improve window presentation at native resolution (PR #12437 from Filoppi)
5.0-21143 1 週間前 Have dolphin_scmrev run `ScmRevGen` from `CMAKE_CURRENT_SOURCE_DIR` (PR #12591 from JesseTG)
5.0-21140 1 週間, 2 日前 Fixes to Achievement points count/mastery (PR #12586 from LillyJadeKatrin)
5.0-21138 1 週間, 2 日前 VideoCommon: move factory names to be a static inside each action class (PR #12590 from iwubcode)
5.0-21136 1 週間, 2 日前 Core: Fix crash when inspecting a savestate with a timestamp that causes localtime() to error out (PR #12587 from AdmiralCurtiss)
5.0-21133 1 週間, 2 日前 IOS/FS: Display the invalid path in the ASSERT in BuildFilename(). (PR #12589 from AdmiralCurtiss)
5.0-21131 1 週間, 2 日前 Common: add json utility functions for Vec3 serialization (PR #12585 from iwubcode)
5.0-21129 1 週間, 3 日前 Improved achievements disabled messaging (PR #12582 from LillyJadeKatrin)
5.0-21127 1 週間, 3 日前 Simplify including Dolphin via `FetchContent` (PR #12583 from JesseTG)
5.0-21125 1 週間, 3 日前 VideoCommon: Don't use indexed output for fbfetch (PR #12281 from TellowKrinkle)
5.0-21123 1 週間, 3 日前 Balloontip drawing rework (PR #12314 from Dentomologist)
5.0-21121 1 週間, 4 日前 VideoCommon: handle asset memory going over reserved limit correctly (PR #12457 from iwubcode)
5.0-21119 1 週間, 4 日前 Create Strike Force Bowling INI (PR #12558 from AGuy27)
5.0-21116 2 週間前 DolphinTool: Fix parsing of command line bzip2 flag (PR #12578 from Dentomologist)
5.0-21114 2 週間前 IOFile: avoid clearing errors on null file struct (PR #12575 from n8pjl)
5.0-21112 2 週間前 VideoCommon: make mesh asset data loadable by asset loader (PR #12577 from iwubcode)
5.0-21110 2 週間, 1 日前 Core/DSPHLE: Construct accelerator in AX and AXWii constructors. (PR #12576 from AdmiralCurtiss)
5.0-21108 2 週間, 2 日前 EXI: Don't kill Dolphin when receiving BBA_IOB (PR #12574 from sepalani)