5.0-16722 3 ヶ月, 1 週間前 DSPHLE: Handle mail more accurately (PR #10761 from Pokechu22)
5.0-16715 3 ヶ月, 1 週間前 VideoCommon: Fix SSBO layout and remove associated "bug" (PR #10760 from tellowkrinkle)
5.0-16713 3 ヶ月, 1 週間前 DSPHLE: Move CDD1 constants to UCodes.h (PR #10753 from Pokechu22)
5.0-16711 3 ヶ月, 1 週間前 windows: detect and warn if running x64 dolphin on arm64 (PR #10758 from shuffle2)
5.0-16709 3 ヶ月, 1 週間前 Increase accuracy of DSP initialization process (PR #10732 from Pokechu22)
5.0-16704 3 ヶ月, 1 週間前 VideoCommon: Don't add garbage to shader uids in debug builds (PR #10755 from tellowkrinkle)
5.0-16702 3 ヶ月, 1 週間前 msbuild: add pch for dolphinqt (PR #10772 from shuffle2)
5.0-16700 3 ヶ月, 1 週間前 Enhance DSPAssemblyTest, and fix various DSPTool bugs discovered while doing so (PR #10750 from Pokechu22)
5.0-16682 3 ヶ月, 1 週間前 IP/Top: Expand host nameserver usage (PR #10774 from spotlightishere)
5.0-16679 3 ヶ月, 1 週間前 Replace Cpp11 with Latest in .clang-format (PR #10773 from Zopolis4)
5.0-16677 3 ヶ月, 1 週間前 Translation resources sync with Transifex
5.0-16676 3 ヶ月, 2 週間前 Qt/MemoryViewWidget: Don't elide text (PR #10770 from Pokechu22)
5.0-16674 3 ヶ月, 2 週間前 DSP LLE Recompiler: Fix LOOP and BLOOP when the counter is between 0x8001 and 0xFFFF (PR #10723 from Pokechu22)
5.0-16672 3 ヶ月, 2 週間前 DSPLLE: Don't log when DIRQ is set to 0 (PR #10767 from Pokechu22)
5.0-16670 3 ヶ月, 2 週間前 Re-run code formatting after update to Android Studio 2022.2 (PR #10769 from JosJuice)
5.0-16668 3 ヶ月, 2 週間前 Rename FPS_REFRESH_INTERVAL in VideoCommon/FPSCounter (PR #10764 from shepgoba)
5.0-16666 3 ヶ月, 2 週間前 Improve libusb error logging (PR #10729 from Pokechu22)
5.0-16659 3 ヶ月, 2 週間前 ResourcePack: Avoid crashes on invalid packs during Init(). (PR #10520 from AdmiralCurtiss)
5.0-16657 3 ヶ月, 2 週間前 updater: use new platform id for win-arm64 (PR #10759 from shuffle2)
5.0-16655 3 ヶ月, 2 週間前 InputCommon: SDL 2.0.22 init crash workaround (PR #10748 from tellowkrinkle)