4.0-67 7 年, 2 ヶ月前 [ARM] Implement subfic with optimizations stolen from JIT64.
4.0-66 7 年, 2 ヶ月前 [ARM] Fix fastmem...
4.0-65 7 年, 2 ヶ月前 [ARM] Have both fastmem and non-fastmem paths for floating point loadstores because fastmem is completely broken garbage on Android at this point in time.
4.0-64 7 年, 2 ヶ月前 Screw you comex, this doesn't even make any damn sense.
4.0-63 7 年, 2 ヶ月前 [ARM] Change all floating point loadstores to fastmem implementations except lfs since all floating point accesses tend to be to RAM space. lfs tends to get used to write quickly to the gatherpipe and...
4.0-62 7 年, 2 ヶ月前 Improve context structure handling on non-Windows.
4.0-61 7 年, 2 ヶ月前 Don't define _M_IX86 on ARM(!).
4.0-60 7 年, 2 ヶ月前 Remove "educational purposes only" from about message.
4.0-59 7 年, 2 ヶ月前 Only include scmrev.h from Version.cpp.
4.0-58 7 年, 2 ヶ月前 Darwin: Don't overwrite the C compiler if the user set one manually.
4.0-57 7 年, 2 ヶ月前 Fix my stupid attempt to depend on the entire Data/Sys directory.
4.0-56 7 年, 2 ヶ月前 Merge branch 'fix-field-ordering'
4.0-51 7 年, 2 ヶ月前 Nevermind the previous commit, SafeLoadToEAX already calls in to UnsafeLoadToEAX if fastmem is enabled. This one just tidys up the code.
4.0-50 7 年, 2 ヶ月前 Enable fastmem for the lfs instruction for unix and OSX as well.
4.0-49 7 年, 2 ヶ月前 [ARM] lfsux/lfdx/lfdux/stfsx/stfsux/stfdx/stfdux implementations.
4.0-48 7 年, 2 ヶ月前 Gameini update for Skies of Arcadia and Call of duty Black Ops. Both games don't need projection hacks any more, they work perfectly fine with all backends. Skies of Arcadia actually had an issue of i...
4.0-47 7 年, 2 ヶ月前 D3D11: Set proper border color for Real XFB YUY2 texture. Fixes issue 6483.
4.0-46 7 年, 2 ヶ月前 Gameini database update of Metroid: Other M. The game actually needed emulate format changes and not a projection hack to work properly. Disabled the projection hack and the game now works fine with a...
4.0-45 7 年, 2 ヶ月前 Add an explicit error message for outdated GCC, and remove some commented out code.
4.0-44 7 年, 2 ヶ月前 Fix crash in gc games in netplay.