4.0-1603 7 年, 6 ヶ月前 MMIO: Lazy-initialize read/write handlers since most are not actually used (PR #380 from delroth)
4.0-1601 7 年, 6 ヶ月前 Opcode decoding: handle missing opcodes 0x88 etc. (PR #355 from magumagu)
4.0-1598 7 年, 6 ヶ月前 CheckExceptions: add TODO and remove a wrong comment (PR #378 from delroth)
4.0-1596 7 年, 6 ヶ月前 Move bn.h and ec.h into the correct filter section for Visual Studio. (PR #377 from lioncash)
4.0-1594 7 年, 6 ヶ月前 Video backends: fix rounding in lighting computation. (PR #360 from magumagu)
4.0-1592 7 年, 6 ヶ月前 DVD emulation: make seek timing more accurate. (PR #327 from magumagu)
4.0-1588 7 年, 6 ヶ月前 Use size_t in std::string operations in IniFile.cpp, not int (PR #369 from lioncash)
4.0-1586 7 年, 6 ヶ月前 SW backend: use VideoCommon XFRegisters struct. (PR #269 from magumagu)
4.0-1581 7 年, 6 ヶ月前 make IOCTL_SO_GETHOSTID more accurate on Windows (PR #374 from ToadKing)
4.0-1577 7 年, 6 ヶ月前 Video backends: fix behavior of "konst" TEV inputs. (PR #368 from magumagu)
4.0-1575 7 年, 6 ヶ月前 VertexLoaderManager: Remove unused function. (PR #375 from degasus)
4.0-1573 7 年, 6 ヶ月前 OGL/VertexManager: Remove unused variable. (PR #366 from Jezze)
4.0-1571 7 年, 6 ヶ月前 Opcode decoding: 0xC0 isn't a valid command. (PR #354 from magumagu)
4.0-1569 7 年, 6 ヶ月前 Add a std::make_unique implementation (Common/StdMakeUnique.h) (PR #351 from Tilka)
4.0-1564 7 年, 6 ヶ月前 D3D: Don't pass D3D10_SHADER_WARNINGS_ARE_ERRORS to the compiler in debug builds. (PR #359 from shuffle2)
4.0-1562 7 年, 6 ヶ月前 Add japanese strings (PR #358 from SeannyM)
4.0-1560 7 年, 6 ヶ月前 Move the header guard before the includes in VideoCommon's Statistics.h (PR #341 from lioncash)
4.0-1558 7 年, 6 ヶ月前 [Android] Change default EFB copy method from disabled to texture. (PR #349 from Sonicadvance1)
4.0-1556 7 年, 6 ヶ月前 Adds support for the PP shaders in the Android UI. (PR #346 from Sonicadvance1)
4.0-1554 7 年, 6 ヶ月前 Fixes our post processing shaders so they work under OpenGL ES 3.0 (PR #348 from Sonicadvance1)