3.5-2321 7 年, 1 ヶ月前 ogl: change the default buffer upload on osx+nvidia
3.5-2320 7 年, 1 ヶ月前 Remove a bunch of old HLE junk
3.5-2319 7 年, 1 ヶ月前 Fix ES_DECRYPT.
3.5-2318 7 年, 1 ヶ月前 [Android] Android uppercases the name of the tabs in the settings by default. So we don't have to call ".toUpperCase" in the string returns in getPageTitle().
3.5-2317 7 年, 1 ヶ月前 [Android] Kick the targetSdkVersion in the AndroidManifest XML file to 18. Since this app basically works on 4.x.x, we don't need to make compatibility modes kick in for anything above 4.0.0.
3.5-2316 7 年, 1 ヶ月前 [Android] Give the exceptions in compareTo implementations in GameListItem and FolderBrowserItem some messages. If the exceptions ever actually get thrown, at least you're given a reason as to why the...
3.5-2315 7 年, 1 ヶ月前 On windows, ignore WM_QUERYENDSESSION and close upon WM_ENDSESSION.
3.5-2314 7 年, 1 ヶ月前 Revert "Leak an object when quitting Dolphin to try and fix issue 6546"
3.5-2313 7 年, 1 ヶ月前 Fix SDIO HLE writing garbage to memory.
3.5-2312 7 年, 1 ヶ月前 [Android] Fix a bug where the video backend would not load correctly.
3.5-2311 7 年, 1 ヶ月前 Remove the REQUIRED option from the cmake pkg-config check for GLEW so that cmake doesn't fail if a shared library is not found, and falls back to the version in the externals.
3.5-2310 7 年, 1 ヶ月前 ogl: also restore logic op for util shaders
3.5-2309 7 年, 1 ヶ月前 Move the CFrame::ClosePages call from ~CFrame to CFrame::OnClose
3.5-2308 7 年, 1 ヶ月前 Leak an object when quitting Dolphin to try and fix issue 6546
3.5-2307 7 年, 1 ヶ月前 Update the pot file and translation catalogues. This signifies the string freeze has officially begun.
3.5-2306 7 年, 1 ヶ月前 [NetPlay] Fix copy and paste error.
3.5-2305 7 年, 1 ヶ月前 Revert "Revert "NetPlay: Use the correct pad mappings for rumble""
3.5-2304 7 年, 1 ヶ月前 Revert "NetPlay: Use the correct pad mappings for rumble"
3.5-2303 7 年, 1 ヶ月前 videoCommon: also reset logicOp on mode switch
3.5-2302 7 年, 1 ヶ月前 [ARM] Implement psq_st. Optimizations in psq_l and fix all the remaining bugs...except clamping within the max value range of the value. Causes some minor visual effects mostly.