4.0-325 7 年, 6 ヶ月前 Handle BP mask register better to avoid useless BP writes (causing flushes)
4.0-324 7 年, 6 ヶ月前 Jit64: implement ps_res
4.0-323 7 年, 6 ヶ月前 Jit64: simplify ps_sel
4.0-322 7 年, 6 ヶ月前 Jit64: fix typo in ps_sel and re-enable it
4.0-321 7 年, 6 ヶ月前 jit64: remove dead code
4.0-320 7 年, 6 ヶ月前 Jit64: extract frsqrtex as method
4.0-319 7 年, 6 ヶ月前 [JitIL] No more terrible usage of vectors. This is possible because of C++11.
4.0-318 7 年, 6 ヶ月前 ogl: check default framebuffer for msaa
4.0-317 7 年, 6 ヶ月前 [ARM] Minor idle skip optimization in bx.
4.0-316 7 年, 6 ヶ月前 [ARM] Fix an issue with the data offset in LoadStore operations. Thanks to PPSSPP.
4.0-315 7 年, 6 ヶ月前 VideoCommon: create native texture pool
4.0-314 7 年, 6 ヶ月前 [windows] update SDL-2.0.0 to 2.0.1. Fixes issue 6793.
4.0-313 7 年, 6 ヶ月前 ogl: drop all %f from TextureConversionShader
4.0-312 7 年, 6 ヶ月前 Fix {Read,Write}FileToString. We should be using binary always.
4.0-307 7 年, 6 ヶ月前 Be less dumb.
4.0-306 7 年, 6 ヶ月前 Update translation files to reflect recent changes in the code.
4.0-305 7 年, 6 ヶ月前 Stop saving random files to ./
4.0-304 7 年, 6 ヶ月前 Actually, filename really does need to be a parameter because of some random debug thing.
4.0-303 7 年, 6 ヶ月前 fix non-HAVE_WX case
4.0-302 7 年, 6 ヶ月前 Handle screenshot saving in RenderBase. Removes dependency on D3DX11 for screenshots (texture dumping is still broken).