4.0-1586 7 年, 8 ヶ月前 SW backend: use VideoCommon XFRegisters struct. (PR #269 from magumagu)
4.0-1581 7 年, 8 ヶ月前 make IOCTL_SO_GETHOSTID more accurate on Windows (PR #374 from ToadKing)
4.0-1577 7 年, 8 ヶ月前 Video backends: fix behavior of "konst" TEV inputs. (PR #368 from magumagu)
4.0-1575 7 年, 8 ヶ月前 VertexLoaderManager: Remove unused function. (PR #375 from degasus)
4.0-1573 7 年, 8 ヶ月前 OGL/VertexManager: Remove unused variable. (PR #366 from Jezze)
4.0-1571 7 年, 8 ヶ月前 Opcode decoding: 0xC0 isn't a valid command. (PR #354 from magumagu)
4.0-1569 7 年, 8 ヶ月前 Add a std::make_unique implementation (Common/StdMakeUnique.h) (PR #351 from Tilka)
4.0-1564 7 年, 8 ヶ月前 D3D: Don't pass D3D10_SHADER_WARNINGS_ARE_ERRORS to the compiler in debug builds. (PR #359 from shuffle2)
4.0-1562 7 年, 8 ヶ月前 Add japanese strings (PR #358 from SeannyM)
4.0-1560 7 年, 8 ヶ月前 Move the header guard before the includes in VideoCommon's Statistics.h (PR #341 from lioncash)
4.0-1558 7 年, 8 ヶ月前 [Android] Change default EFB copy method from disabled to texture. (PR #349 from Sonicadvance1)
4.0-1556 7 年, 8 ヶ月前 Adds support for the PP shaders in the Android UI. (PR #346 from Sonicadvance1)
4.0-1554 7 年, 8 ヶ月前 Fixes our post processing shaders so they work under OpenGL ES 3.0 (PR #348 from Sonicadvance1)
4.0-1552 7 年, 8 ヶ月前 Revert "x64FPURoundMode: always set x87 precision" (PR #357 from shuffle2)
4.0-1550 7 年, 8 ヶ月前 Jit64: implement tw/twi more accurately (PR #335 from Tilka)
4.0-1548 7 年, 8 ヶ月前 [windows] Fix debug build memory leaks. (PR #352 from shuffle2)
4.0-1546 7 年, 8 ヶ月前 Shader cleanup (PR #185 from degasus)
4.0-1535 7 年, 8 ヶ月前 GCMemcard: fix edge case of adding to a fragmented memcard. (PR #330 from LPFaint99)
4.0-1533 7 年, 8 ヶ月前 XFB width/height handling fixes (PR #336 from magumagu)
4.0-1529 7 年, 8 ヶ月前 OpenGL: delete unused function parameter in TextureConverter. (PR #339 from magumagu)