3.5-1194 6 年, 8 ヶ月前 D3D11: Fix glitched polygon edges when MSAA is enabled (this time without breaking OpenGL)
3.5-1193 6 年, 8 ヶ月前 Allow enabling memory card writes for netplay clients, instead of just the server.
3.5-1192 6 年, 8 ヶ月前 Allow disabling memory card writes in netplay.
3.5-1191 6 年, 8 ヶ月前 Apply re07a91930df0 to the software renderer.
3.5-1190 6 年, 8 ヶ月前 Bumped up the LLE period to 12600 as it seemed to be a bit more stable.
3.5-1189 6 年, 8 ヶ月前 Forced an exception check after an interrupt is generated by the DSP. Changed the timing back to 3ms/5ms periods, fixing the slowdown and garbled AX audio. Fixed Accurate VBeam emulation when DSP HLE...
3.5-1188 6 年, 8 ヶ月前 Merge branch 'real-wiimote-minor-fixes'
3.5-1181 6 年, 8 ヶ月前 Quick fix to get Zelda: Wind Waker booting again.
3.5-1180 6 年, 8 ヶ月前 Made the timing consistent between DSP HLE and DSP LLE. Fixes Lost Kingdoms II in DSP HLE mode.
3.5-1179 6 年, 8 ヶ月前 Use an enum for efb scale values.
3.5-1178 6 年, 8 ヶ月前 Adjusted the ARAM DMA transfer size again. Fixes the audio in the Sonic Mega Collection games.
3.5-1177 6 年, 8 ヶ月前 Someone take my commit rights away.
3.5-1176 6 年, 8 ヶ月前 Hastily committing untested code without making sure i didn't miss anything first? I would never!
3.5-1175 6 年, 8 ヶ月前 Round IR scale down to whole number if using 1.5x/2.5x IR, if game ini specifies -1 for EFBScale.
3.5-1174 6 年, 8 ヶ月前 fix msaa detection
3.5-1173 6 年, 8 ヶ月前 ogl: remove "Missing Extension" from osd
3.5-1172 6 年, 8 ヶ月前 Fix for the hang after close caused by my previews perf queries commit. Sorry for that. fix issue 6205
3.5-1171 6 年, 8 ヶ月前 OGL: use GLEW_ARB_debug_output in debug builds
3.5-1170 6 年, 8 ヶ月前 Remove an unused variable in VideoConfig.cpp and SWVideoConfig.cpp
3.5-1169 6 年, 8 ヶ月前 Forced the exception check when the ARAM DMA transfer is between 32 and 320 blocks in size. Fixes Lost Kingdoms II.