3.5-1400 7 年, 1 ヶ月前 [Android] Back to enforcing ICS or above limitation. Tired of this nonsense.
3.5-1399 7 年, 1 ヶ月前 [Android] Remove artificial limitation to not leave the sdcard directory in the folder browser as well.
3.5-1398 7 年, 1 ヶ月前 [Android] Remove artificial limitation to not leave the sdcard directory. Keep screen on while running.
3.5-1397 7 年, 1 ヶ月前 [Android] Fix drawn buttons causing rendering issues.
3.5-1396 7 年, 1 ヶ月前 Gameini database update. Fixes issues 6354,6355,6356. Update NFS Most Wanted.
3.5-1395 7 年, 1 ヶ月前 Get video backend name via g_video_backend->GetName() instead of sconfig for movies, since that can be wrong.
3.5-1394 7 年, 1 ヶ月前 Added FIFO reset bypass patch for the PAL version of Wallace and Gromit in Project Zoo.
3.5-1393 7 年, 1 ヶ月前 Implemented field order detection for PAL games. Fixes the shaking of the screen when XFB is enabled with a PAL game.
3.5-1392 7 年, 1 ヶ月前 Invalidate the texture cache using the GPU thread when the CPU thread makes a request.
3.5-1391 7 年, 1 ヶ月前 Fix the GameCube mic dialog header's invalid include guard.
3.5-1390 7 年, 1 ヶ月前 Adding stick radius setting
3.5-1389 7 年, 2 ヶ月前 Added optimizations to ClassifyFloat/Double functions in Mathutil.cpp and to PPCCache.cpp
3.5-1388 7 年, 2 ヶ月前 Changing the Gecko code comparison from metadata to data comparison
3.5-1387 7 年, 2 ヶ月前 Reading shake force from calibration rather than a constant
3.5-1386 7 年, 2 ヶ月前 Adding condition to CoreTiming state function
3.5-1385 7 年, 2 ヶ月前 Create our OGL context on the same thread in the OpenGL backend. Same issue with Qualcomm not working with threading correctly.
3.5-1384 7 年, 2 ヶ月前 [Android] Properly open the navigation drawer when pressing menu or back in the game list.
3.5-1383 7 年, 2 ヶ月前 [Android] 0.3 Release
3.5-1382 7 年, 2 ヶ月前 [Android] Drop minimum Android version support to 2.3 since there is a /bunch/ of people asking for it.
3.5-1381 7 年, 2 ヶ月前 [Android] Disable OpenGL in the settings menu since it doesn't work yet. Change some theme settings so the back button shows up on screen where needed.