3.5-1494 7 年, 4 ヶ月前 fix deb-x64 and osx-x64 builds after soundtouch update
3.5-1493 7 年, 4 ヶ月前 update soundtouch to svn revision 173
3.5-1492 7 年, 4 ヶ月前 update zlib to v1.2.8
3.5-1491 7 年, 4 ヶ月前 [Android] Fix ant build?
3.5-1490 7 年, 4 ヶ月前 [Android] Remove SimonVT menudrawer library. Move to Google's support library for their navigation drawer support. Overall cleanup.
3.5-1489 7 年, 4 ヶ月前 Revert "Added optimizations to ClassifyFloat/Double functions in Mathutil.cpp and to PPCCache.cpp"
3.5-1488 7 年, 4 ヶ月前 When loading a save state in read only that mismatches the current movie, load the input prior to the save state from the save state's movie, instead of using the current movie's input up to that poin...
3.5-1487 7 年, 4 ヶ月前 Save sync gpu setting to dtm header.
3.5-1486 7 年, 4 ヶ月前 fix gcc warning, probably also the logic
3.5-1485 7 年, 4 ヶ月前 Revert "Create our OGL context on the same thread in the OpenGL backend. Same issue with Qualcomm not working with threading correctly."
3.5-1484 7 年, 4 ヶ月前 [Android] When running OpenGL ES 3 backend, we've got to switch the screen coordinates or bad things happen. Adds a Driver bug that causes swap every single flush. Hard requirement currently to see /a...
3.5-1483 7 年, 4 ヶ月前 Remove saturate function define in GLSL since we use clamp everywhere instead. Change the function defines over to just regular defines since Qualcomm can't handle function defines at all it seems.
3.5-1482 7 年, 4 ヶ月前 BPMemory: Assign a more descriptive name to a field in the genmode register.
3.5-1481 7 年, 4 ヶ月前 [Android] Qualcomm glGetShaderInfoLog returns a max of 1024 bytes(tested) for the log, and glGetShaderiv with GL_INFO_LOG_LENGTH /always/ returns 0 on compile failure.
3.5-1480 7 年, 4 ヶ月前 Whoops, look like the previous commit was also the case with VideoDX9
3.5-1479 7 年, 4 ヶ月前 Fix a char buffer destination size in Render.cpp for VideoDX11.
3.5-1478 7 年, 4 ヶ月前 Fix a free that should have been a delete.
3.5-1477 7 年, 4 ヶ月前 Partial revert of 0247b2a97a1d. I'll add a work around for Qualcomm in a bit. Qualcomm shader compiler failing was only due to floating suffixes not whole function defines. Qualcomm video driver devs ...
3.5-1476 7 年, 4 ヶ月前 [Android] Gamepad input. Refactor JNI native functions to all pull from a single class instead of everywhere willy-nilly
3.5-1475 7 年, 4 ヶ月前 buffer fixes found via cppcheck/tetsuo--