3.5-1097 7 年, 6 ヶ月前 Recommend Direct3D 11 or OpenGL instead of Direct3D 9.
3.5-1096 7 年, 6 ヶ月前 Clean up blending code a bit.
3.5-1095 7 年, 6 ヶ月前 buildfix for my last commit on Mac OSX
3.5-1094 7 年, 6 ヶ月前 Small Blending logic fix for opengl backend
3.5-1093 7 年, 6 ヶ月前 Removed some redundant code introduced in the last commit.
3.5-1092 7 年, 6 ヶ月前 Rounded the loop addresses to the nearest 16bit value in the loop comparison.
3.5-1091 7 年, 6 ヶ月前 OGL: enable buffersubdata in detection
3.5-1090 7 年, 6 ヶ月前 Readded the tracking of the FIFO Writes.
3.5-1089 7 年, 6 ヶ月前 Fix a slight leak in LogManager.
3.5-1088 7 年, 6 ヶ月前 Fixed issue 6119.
3.5-1087 7 年, 6 ヶ月前 [DolphinWX] Remove a duplicate conditional in Frame.cpp
3.5-1086 7 年, 6 ヶ月前 Revert "Don't open/close file for every file operation." as it was crashing PokePark in Windows builds.
3.5-1085 7 年, 6 ヶ月前 Array overrun fixed in VertexShaderCache for the DX11 plugin.
3.5-1084 7 年, 6 ヶ月前 Fixed DSPTool build.
3.5-1083 7 年, 6 ヶ月前 Windows build fix
3.5-1082 7 年, 6 ヶ月前 Go back to assuming every HID device is a wiimote on Windows. Fixed issue 6117. Unfixed issue 6031.
3.5-1081 7 年, 6 ヶ月前 VideoSoftware: Improve fog range adjustment by using less magic and more comments.
3.5-1080 7 年, 6 ヶ月前 revert RasterFont for VideoSoftware
3.5-1079 7 年, 6 ヶ月前 ogl: fix virtual xfb
3.5-1078 7 年, 6 ヶ月前 Windows build fix from web interface...