3.5-1033 7 年, 6 ヶ月前 Fix some warnings.
3.5-1032 7 年, 6 ヶ月前 GLSL: fix transparency issues on dual source blend. fix issue 6104
3.5-1031 7 年, 6 ヶ月前 Ship by default a free DSP ROM that can handle most games with LLE
3.5-1030 7 年, 6 ヶ月前 GLSL: explicitly check for gl errors for pinned memory
3.5-1029 7 年, 6 ヶ月前 Check for HID wiimote name on Windows instead of assuming everything is a wiimote.
3.5-1026 7 年, 6 ヶ月前 GLSL: fix nfs-hp2
3.5-1025 7 年, 6 ヶ月前 Merge branch 'GLSL-master'
3.5-663 7 年, 6 ヶ月前 My OCD will not stand for this.
3.5-662 7 年, 6 ヶ月前 So much more readable now!
3.5-661 7 年, 6 ヶ月前 PixelShaderManager: Reload fog range adjustment shader constants upon viewport change.
3.5-660 7 年, 6 ヶ月前 Fix checks for preventing the main and render windows from spawning off screen.
3.5-659 7 年, 6 ヶ月前 Corrected a typo.
3.5-658 7 年, 6 ヶ月前 PixelShaderGen: Force depth textures to be emulated when the result is needed for fog calculation.
3.5-657 7 年, 6 ヶ月前 VideoSoftware: Do not clear the depth buffer on EFB copy clears when depth writing is disabled.
3.5-656 7 年, 6 ヶ月前 Beginning of VFP cleanup. Will finish when I have the hardware in front of me.
3.5-655 7 年, 6 ヶ月前 Actually set the bIDIVa value in the ARM CPUDetect.
3.5-654 7 年, 6 ヶ月前 Fixed the Windows 32bit debug build.
3.5-653 7 年, 6 ヶ月前 Prevent the render window from spawning off screen.
3.5-652 7 年, 6 ヶ月前 Really clean up all the emitter loadstores on ARM. If a ARM device supports VFPv4, then it supports IDIVA, so handle that in CPUDetect.
3.5-651 7 年, 6 ヶ月前 Add a new WriteNewStoreOp emitter function for beginning of rewrite of the Arm Emitter LoadStores. Will finish when I have the hardware in front of me to test on.