4.0-4711 9 年, 4 ヶ月前 Corrected the buffer that is used by the GCAdapter thread. (PR #1712 from skidau)
4.0-4708 9 年, 4 ヶ月前 OGL: Disable geometry shaders on Intel's Windows drivers due to broken interface blocks. (PR #1722 from Armada651)
4.0-4706 9 年, 4 ヶ月前 Fixes Adreno 400 performance. (PR #1721 from Sonicadvance1)
4.0-4703 9 年, 4 ヶ月前 VideoCommon: Don't specify the redundant in/out qualifier if GL_ARB_shading_language_420pack is supported. (PR #1717 from Armada651)
4.0-4701 9 年, 4 ヶ月前 VideoCommon: Add in/out qualifiers to centroid storage qualifier. (PR #1715 from Armada651)
4.0-4699 9 年, 4 ヶ月前 VideoCommon: Merge LineGeometryShader into GeometryShaderGen. (PR #1706 from Armada651)
4.0-4674 9 年, 4 ヶ月前 Video Software Vertex Loader (PR #1669 from degasus)
4.0-4672 9 年, 4 ヶ月前 D3D: Fixed D3D validation error during EFB to texture copy (PR #1689 from kayru)
4.0-4669 9 年, 4 ヶ月前 Jit: move constants out of class (PR #1710 from degasus)
4.0-4667 9 年, 4 ヶ月前 windows: use qt 5.4.0 (PR #1698 from shuffle2)
4.0-4665 9 年, 4 ヶ月前 OGL: Attempt a larger buffer to workaround 7946 (PR #1709 from unknownbrackets)
4.0-4663 9 年, 4 ヶ月前 Fix many bugs with the Symbols menu (when run with -d argument). (PR #1702 from CarlKenner)
4.0-4654 9 年, 4 ヶ月前 D3D+OGL: choose blendenable over logicopenable. (PR #1707 from magumagu)
4.0-4652 9 年, 4 ヶ月前 DiscIO: Clear error status when reading file (PR #1700 from JosJuice)
4.0-4650 9 年, 4 ヶ月前 JIT: use fastmem loads in MMU mode. (PR #1693 from magumagu)
4.0-4647 9 年, 4 ヶ月前 ISOProperties: Rename Date to Build Date (PR #1675 from Stevoisiak)
4.0-4645 9 年, 4 ヶ月前 MemoryWindow: Remove wxSprintf call, use wxString::Format instead. (PR #1687 from lioncash)
4.0-4643 9 年, 4 ヶ月前 D3D: Add geometry shader stereoscopy support. (PR #1612 from Armada651)
4.0-4618 9 年, 4 ヶ月前 OGL: Correctly define attrib 0 in attributeless (PR #1699 from unknownbrackets)
4.0-4616 9 年, 4 ヶ月前 Gave the GPU determinism game property its own ID (PR #1696 from skidau)