4.0-2632 8 年, 9 ヶ月前 Rewrite raw memcard threading code. Fixes issue 7484. (PR #778 from shuffle2)
4.0-2628 8 年, 9 ヶ月前 Fixes PP-shaders on !Mesa targets. (PR #827 from Sonicadvance1)
4.0-2626 8 年, 9 ヶ月前 Fixed depth matrix shaders in OpenGL and Direct3D to be more precise. (PR #823 from KScorp)
4.0-2624 8 年, 9 ヶ月前 Small OGL cleanup (PR #790 from lioncash)
4.0-2620 8 年, 9 ヶ月前 x64Emitter: refactor to support longer opcodes (PR #825 from FioraAeterna)
4.0-2618 8 年, 9 ヶ月前 JIT: flush *after* the merged branch, not before (PR #822 from FioraAeterna)
4.0-2616 8 年, 9 ヶ月前 Remove a couple unneeded includes from Movie.cpp. (PR #820 from RachelBryk)
4.0-2614 8 年, 9 ヶ月前 Get rid of instances of "using namespace std;" in the project (PR #767 from lioncash)
4.0-2612 8 年, 9 ヶ月前 Core: Remove leftover Windows 32-bit functions in MemArena.cpp (PR #771 from lioncash)
4.0-2610 8 年, 9 ヶ月前 Debugger: fix JIT block viewer PPC view (PR #821 from FioraAeterna)
4.0-2608 8 年, 9 ヶ月前 OGL: Removed some unnecessary preprocessor directives from Render.cpp. (PR #819 from lioncash)
4.0-2606 8 年, 9 ヶ月前 Common: Get rid of StdConditionVariable, StdMutex, and StdThread. (PR #796 from lioncash)
4.0-2603 8 年, 9 ヶ月前 Windows: Use a shared precompiled header for dolphin code under Source/ (PR #797 from shuffle2)
4.0-2599 8 年, 9 ヶ月前 Removed warnings by assigning to bool (PR #818 from ChuckRozhon)
4.0-2597 8 年, 9 ヶ月前 Debugger: fix blowup calculation again (PR #811 from FioraAeterna)
4.0-2595 8 年, 9 ヶ月前 VertexLoader: cache NativeVertexFormat (PR #809 from degasus)
4.0-2593 8 年, 9 ヶ月前 Fix the Not button showing up in the advanced control dialog. (PR #816 from Sonicadvance1)
4.0-2591 8 年, 9 ヶ月前 Jit64: re-enable ps_sum0 (PR #757 from Tilka)
4.0-2589 8 年, 9 ヶ月前 JIT: don't rely on undefined behavior for constant overflow checking (PR #812 from FioraAeterna)
4.0-2587 8 年, 9 ヶ月前 OGL: Get rid of an unnecessary WIN32 ifdef in main.cpp (PR #815 from lioncash)