4.0-4484 9 年, 4 ヶ月前 TLB cache fixes (PR #1654 from skidau)
4.0-4480 9 年, 4 ヶ月前 Moved projection epsilon back to g_fProjectionMatrix[15] (PR #1656 from kayru)
4.0-4478 9 年, 4 ヶ月前 DiscIO: Remove some explicit deletes (PR #1652 from lioncash)
4.0-4476 9 年, 4 ヶ月前 FramebufferManager: Bind only the first framebuffer layer when the EFB only has one layer. (PR #1651 from Armada651)
4.0-4474 9 年, 4 ヶ月前 VideoCommon: fix include order
4.0-4473 9 年, 4 ヶ月前 Fix building with PCH disabled. (PR #1649 from rohit-n)
4.0-4471 9 年, 4 ヶ月前 Common: Add a built-in profiler (PR #1574 from degasus)
4.0-4469 9 年, 4 ヶ月前 FrameTools: Fix dimming of controller settings menu item (PR #1637 from lioncash)
4.0-4467 9 年, 4 ヶ月前 TLB: fix backwards exception check (PR #1644 from FioraAeterna)
4.0-4465 9 年, 4 ヶ月前 Vertex loader: optimize texmtx_write_float4 (PR #1622 from FioraAeterna)
4.0-4463 9 年, 4 ヶ月前 Fix building with PCH disabled. (PR #1648 from rohit-n)
4.0-4461 9 年, 4 ヶ月前 Aarch64 improvements (PR #1639 from Sonicadvance1)
4.0-4453 9 年, 4 ヶ月前 Jit: Remove unnecessary include (PR #1646 from lioncash)
4.0-4451 9 年, 4 ヶ月前 Added projection matrix epsilon that fixes depth clipping issues in some games (PR #1366 from kayru)
4.0-4448 9 年, 4 ヶ月前 JIT: remove unused flag. (PR #1645 from magumagu)
4.0-4446 9 年, 4 ヶ月前 D3D: Replaced shader-based depth range remap with viewport (PR #1392 from kayru)
4.0-4441 9 年, 4 ヶ月前 Fix Wii disc partitions (PR #1618 from JosJuice)
4.0-4436 9 年, 4 ヶ月前 Works around broken Intel Windows video drivers. (PR #1642 from Sonicadvance1)
4.0-4434 9 年, 4 ヶ月前 OGL: Don't use texture arrays for MSAA. (PR #1620 from Armada651)
4.0-4432 9 年, 4 ヶ月前 Fix register usage detection in PPCAnalyst. (PR #1636 from Sonicadvance1)