4.0-3958 9 年, 5 ヶ月前 Fix DSPLLE for games which DMA data from MEM2 to the DSP. (PR #1450 from phire)
4.0-3956 9 年, 5 ヶ月前 Defer processing of expansion interface interrupts (fixes audio in Super Mario Sunshine on lower-end systems) (PR #1417 from fkane)
4.0-3954 9 年, 5 ヶ月前 GCMemcardDirectory: Pass std::strings by reference. (PR #1453 from lioncash)
4.0-3952 9 年, 5 ヶ月前 SI_Device: Make GetDeviceNumber and GetDeviceType const. (PR #1451 from lioncash)
4.0-3950 9 年, 5 ヶ月前 Fixed a warning in the add memcheck from Watch window (PR #1447 from skidau)
4.0-3948 9 年, 5 ヶ月前 Fix wiimote accel. (PR #1446 from RachelBryk)
4.0-3946 9 年, 5 ヶ月前 DSPAnalyzer: Use a std::array for the code flags (PR #1445 from lioncash)
4.0-3944 9 年, 5 ヶ月前 Remove some dumb GetPointers. (PR #1436 from phire)
4.0-3941 9 年, 5 ヶ月前 Implements PP shader system using attribute workaround. (PR #1440 from Sonicadvance1)
4.0-3937 9 年, 5 ヶ月前 Enables EFB copies by default on Android. (PR #1444 from Sonicadvance1)
4.0-3935 9 年, 5 ヶ月前 OGL: fix interpolation of PP shaders (PR #1418 from degasus)
4.0-3933 9 年, 5 ヶ月前 VideoCommon: loop bug in ShaderGenCommon.h debug (PR #1386 from booto)
4.0-3931 9 年, 5 ヶ月前 DolphinWX: Fix a few warnings. (PR #1433 from rohit-n)
4.0-3928 9 年, 5 ヶ月前 Rename unittest targets to Tests_* (PR #1420 from jcowgill)
4.0-3926 9 年, 5 ヶ月前 D3D: Couple of small optimizations (PR #1414 from kayru)
4.0-3921 9 年, 5 ヶ月前 Fix build failing with PCH disabled. (PR #1438 from rohit-n)
4.0-3919 9 年, 5 ヶ月前 Fixes missing objects on Adreno hardware. (PR #1434 from Sonicadvance1)
4.0-3917 9 年, 5 ヶ月前 Higher level bitset wrapper (PR #1307 from comex)
4.0-3911 9 年, 5 ヶ月前 FileSystemGCWii: Shorten some string concatenations (PR #1429 from lioncash)
4.0-3909 9 年, 5 ヶ月前 VolumeDirectory: Pass std::string by reference for SetUniqueID/SetName (PR #1430 from lioncash)