4.0-2053 8 年, 11 ヶ月前 D3D: Use std::strings for Compile[x]Shader and CompileAndCreate[x]Shader (PR #576 from lioncash)
4.0-2051 8 年, 11 ヶ月前 Revert "Don't add segfault handler in interpreter mode" (PR #574 from dolphin-emu)
4.0-2049 8 年, 11 ヶ月前 Introduce the revised coding style. (PR #410 from lioncash)
4.0-2047 8 年, 11 ヶ月前 VideoCommon: Get rid of an snprintf call in VideoConfig.cpp (PR #571 from lioncash)
4.0-2045 8 年, 11 ヶ月前 AVIDump: use new ffmpeg/libav API (PR #362 from Tilka)
4.0-2038 8 年, 11 ヶ月前 Don't add segfault handler in interpreter mode (PR #328 from Tilka)
4.0-2034 8 年, 11 ヶ月前 Clean up the DSP disassembler a little. (PR #547 from lioncash)
4.0-2032 8 年, 11 ヶ月前 Changed lingering header include guards to pragma once. (PR #546 from workhorsy)
4.0-2030 8 年, 11 ヶ月前 VideoCommon: Cache native vertex formats (PR #463 from degasus)
4.0-2028 8 年, 11 ヶ月前 ConfigManager: fix alignment (PR #567 from degasus)
4.0-2026 8 年, 11 ヶ月前 Common: Using size_t in PointerWrap's DoContainer apparently causes crashes (PR #566 from lioncash)
4.0-2024 8 年, 11 ヶ月前 Fix hiding size column in game list. (PR #565 from RachelBryk)
4.0-2022 8 年, 11 ヶ月前 Common: Make DoContainer within PointerWrap private. (PR #563 from lioncash)
4.0-2020 8 年, 11 ヶ月前 Merge pull request #559 from RachelBryk/gci-folder-state (PR #559 from RachelBryk)
4.0-2018 8 年, 11 ヶ月前 Merge pull request #564 from lioncash/constants (PR #564 from lioncash)
4.0-2016 8 年, 11 ヶ月前 End movie play back immediately if g_currentByte > g_totalBytes. (PR #562 from RachelBryk)
4.0-2014 8 年, 11 ヶ月前 Android: Remove an unnecessary getString call from EmulationActivity (PR #560 from lioncash)
4.0-2012 8 年, 11 ヶ月前 Change comment on Pinned Memory to be less ambiguous (PR #557 from JMC47)
4.0-2010 8 年, 11 ヶ月前 Place pinned memory as top priority. (PR #555 from JMC47)
4.0-2008 8 年, 11 ヶ月前 Fix warnings (PR #556 from Tilka)