4.0-1548 9 年, 10 ヶ月前 [windows] Fix debug build memory leaks. (PR #352 from shuffle2)
4.0-1546 9 年, 10 ヶ月前 Shader cleanup (PR #185 from degasus)
4.0-1535 9 年, 10 ヶ月前 GCMemcard: fix edge case of adding to a fragmented memcard. (PR #330 from LPFaint99)
4.0-1533 9 年, 10 ヶ月前 XFB width/height handling fixes (PR #336 from magumagu)
4.0-1529 9 年, 10 ヶ月前 OpenGL: delete unused function parameter in TextureConverter. (PR #339 from magumagu)
4.0-1527 9 年, 10 ヶ月前 Enables usage of GLSL textureSize on Qualcomm v66. (PR #345 from Sonicadvance1)
4.0-1525 9 年, 10 ヶ月前 VideoCommon: fix indirect texture coordinate computation in TEV. (PR #344 from magumagu)
4.0-1522 9 年, 10 ヶ月前 Gameini updates. (PR #290 from Linktothepast)
4.0-1519 9 年, 11 ヶ月前 Small FPU settings changes (PR #329 from Tilka)
4.0-1516 9 年, 11 ヶ月前 Add a hotkey for disabling the framelimit. (PR #81 from degasus)
4.0-1512 9 年, 11 ヶ月前 Revert "Merge pull request #62 from degasus/log_truncate_path" because it was merged without consensus.
4.0-1511 9 年, 11 ヶ月前 Change over to use integer posmtx in our vertex shaders (PR #310 from Sonicadvance1)
4.0-1508 9 年, 11 ヶ月前 Movie: don't use "hh" scanf modifier. (PR #305 from magumagu)
4.0-1506 9 年, 11 ヶ月前 Make the Android UI more like the desktop UI (PR #320 from SeannyM)
4.0-1503 9 年, 11 ヶ月前 [RFC] New PPCAnalyst class. (PR #323 from Sonicadvance1)
4.0-1494 9 年, 11 ヶ月前 Truncate the path on logging (PR #62 from degasus)
4.0-1492 9 年, 11 ヶ月前 Fix NOP padding (PR #325 from Tilka)
4.0-1489 9 年, 11 ヶ月前 numCyclesMinusOne to numCycles in GekkoOPInfo (PR #324 from booto)
4.0-1487 9 年, 11 ヶ月前 D3D11: Use appropriate shader for PEEK_Z. (PR #236 from magumagu)
4.0-1485 9 年, 11 ヶ月前 Optimize NOPs (PR #304 from Tilka)