4.0-1508 9 年, 11 ヶ月前 Movie: don't use "hh" scanf modifier. (PR #305 from magumagu)
4.0-1506 9 年, 11 ヶ月前 Make the Android UI more like the desktop UI (PR #320 from SeannyM)
4.0-1503 9 年, 11 ヶ月前 [RFC] New PPCAnalyst class. (PR #323 from Sonicadvance1)
4.0-1494 9 年, 11 ヶ月前 Truncate the path on logging (PR #62 from degasus)
4.0-1492 9 年, 11 ヶ月前 Fix NOP padding (PR #325 from Tilka)
4.0-1489 9 年, 11 ヶ月前 numCyclesMinusOne to numCycles in GekkoOPInfo (PR #324 from booto)
4.0-1487 9 年, 11 ヶ月前 D3D11: Use appropriate shader for PEEK_Z. (PR #236 from magumagu)
4.0-1485 9 年, 11 ヶ月前 Optimize NOPs (PR #304 from Tilka)
4.0-1483 9 年, 11 ヶ月前 Small JIT optimizations (PR #312 from Tilka)
4.0-1480 9 年, 11 ヶ月前 Removes unused argument in Helper_UpdateCR1. (PR #314 from Sonicadvance1)
4.0-1478 9 年, 11 ヶ月前 ARM: Fix Wii games on JIT (PR #317 from SeannyM)
4.0-1476 9 年, 11 ヶ月前 Android: Fix Scaled EFB Copy setting (PR #316 from SeannyM)
4.0-1474 9 年, 11 ヶ月前 VertexShaderGen: Correct vertex shader output to consider shifted pixel centers. (PR #306 from neobrain)
4.0-1472 9 年, 11 ヶ月前 Fixes missing instructions in ARM JIT Tables. (PR #313 from Sonicadvance1)
4.0-1470 9 年, 11 ヶ月前 Fix Fastmem on CPUs without MOVBE (PR #311 from Tilka)
4.0-1468 9 年, 11 ヶ月前 Add remaining possible uses of MOVBE (PR #303 from Tilka)
4.0-1465 9 年, 12 ヶ月前 Workaround dumb custom texture loading logic. (PR #307 from neobrain)
4.0-1463 9 年, 12 ヶ月前 Software renderer: Update a reference link. (PR #308 from neobrain)
4.0-1461 9 年, 12 ヶ月前 Adds Link Time Optimization cmake option. (PR #301 from Sonicadvance1)
4.0-1458 9 年, 12 ヶ月前 Fix texture conversion shaders for GLSL ES. (PR #299 from Sonicadvance1)