4.0-615 10 年, 4 ヶ月前 Remove vertex streaming hack.
4.0-614 10 年, 4 ヶ月前 Remove the ZTP speedup hack. Also remove useless debugging code, and a presumably outdated workaround (which was commented out).
4.0-613 10 年, 4 ヶ月前 VideoCommon: cleanup of "components" usage
4.0-612 10 年, 4 ヶ月前 Change the default GFX backend from D3D11 to OGL.
4.0-611 10 年, 4 ヶ月前 Added a check for a redundant mov in the fastmem writes code.
4.0-610 10 年, 4 ヶ月前 TextureConverter: remove implicit int->float convertion
4.0-609 10 年, 4 ヶ月前 Fix stupid bug in Z16L depth texture efb2ram encoding shader.
4.0-608 10 年, 4 ヶ月前 Update some of the comments in DriverDetails.h for drivers that have fixed their bugs.
4.0-607 10 年, 4 ヶ月前 Enable buffer_storage for Nvidia drivers 332.21 and above.
4.0-606 10 年, 4 ヶ月前 OGL: remove masking from streambuffer
4.0-605 10 年, 4 ヶ月前 VideoCommon: disable efb access + perf querys on cph thread
4.0-604 10 年, 4 ヶ月前 Do not fastmem addresses that were constant propagated
4.0-603 10 年, 4 ヶ月前 Code cleanup
4.0-602 10 年, 4 ヶ月前 NetPlay: Sync CPU engine between NetPlay clients/servers
4.0-601 10 年, 4 ヶ月前 Fix copy and paste error in BootManager.cpp.
4.0-600 10 年, 4 ヶ月前 Slight optimization in the pixel shader. We are using pow(2.0, X) in place of exp2(X). This can be faster in places that don't optimize a pow to a exp2 in this case. Notice this from here: http://cgit...
4.0-599 10 年, 4 ヶ月前 Fix for previous commit. I was supposed to use GL_VERSION, not GL_RENDERER.
4.0-598 10 年, 4 ヶ月前 Probe the GL_RENDERER string on Nvidia to grab the driver version.
4.0-597 10 年, 4 ヶ月前 [Android] Reenable the bug for dynamic UBO array member accesses. Some information on this bug since this isn't quite true. Seemingly with the v53 driver, Qualcomm has actually fixed this bug. So we c...
4.0-596 10 年, 4 ヶ月前 D3D: Verbosify an error message.