3.5-1128 11 年前 Initialize the audiocommon mixer on the first write to DSPCR, even if DSP is not enabled. Fixes issue 6192.
3.5-1127 11 年前 Implement AXWii commands 08/09, aka. "upload AUXA/AUXB and use it as a temp buffer to mix to MAIN L/R/S and AUXC L", aka. "what the fuck were they thinking?!"
3.5-1126 11 年前 Implemented command 03: ADD_SUB_TO_LR
3.5-1125 11 年前 Add implementation for command 02: SUB_TO_LR
3.5-1124 11 年前 Partial fix for the EA Wii games having no sound - implement the second OUTPUT command in AXWii. Sound in videos and musics still don't play.
3.5-1123 11 年前 Support the old AXWii version used in games like Wii Sports or Excite Truck
3.5-1122 11 年前 Basic framework to support the old AXWii version used in Wii Sports and Excite Truck
3.5-1121 11 年前 Disable the polyphase resampler - it causes audio glitches with non integer ratios
3.5-1120 11 年前 Fix the argument to the samples reading callback in voice processing - should fix issues with wiimote audio, untested
3.5-1119 11 年前 Support loading polyphase resampling coeffs from User and Sys in HLE
3.5-1118 11 年前 Add an option to run the AX processing on the CPU thread. Fixes timing issues causing audio glitches on Wii, and should improve the overall stability of AX HLE.
3.5-1117 11 年前 Add volume ramping for MAIN output, separate old volume values for each AUX channel and refactor
3.5-1116 11 年前 Fix AUX volume mixing in AXWii: implement volume ramping and MixAdd properly. Home menu sounds now work properly.
3.5-1115 11 年前 Fix audio glitching at the end of a voice because of bad non-looping sound handling in AXWii
3.5-1114 11 年前 OSX sucks at c++11
3.5-1113 11 年前 Add missing <functional> header include
3.5-1111 11 年前 Update the right cur_addr_frac after wiimote audio resampling
3.5-1110 11 年前 Merge branch 'master' into new-ax-hle
3.5-317 11 年, 3 ヶ月前 Rewrite the linear interpolation SRC to give the exact same results as the one in AXWii
3.5-316 11 年, 3 ヶ月前 Add polyphase resampling support in AX