4.0-7250 8 年, 7 ヶ月前 ZeldaHLE: Add UCode version for Pikmin 1 PAL.
4.0-7249 8 年, 7 ヶ月前 ZeldaHLE: Fix the AFC remaining samples logic on looping.
4.0-7248 8 年, 7 ヶ月前 ZeldaHLE: Comment on the differences between FSA/ZTP UCodes.
4.0-7247 8 年, 7 ヶ月前 ZeldaHLE: Properly read remaining AFC samples when a whole frame is available.
4.0-7246 8 年, 7 ヶ月前 ZeldaHLE: Implement patterns 2/3 automatic regeneration.
4.0-7245 8 年, 7 ヶ月前 ZeldaHLE: Add new UCode version for Pikmin 1/2 New Play Control
4.0-7244 8 年, 7 ヶ月前 ZeldaHLE: really fix the constant pattern variable step computation.
4.0-7243 8 年, 7 ヶ月前 ZeldaHLE: fix the constant pattern variable step computation.
4.0-7242 8 年, 7 ヶ月前 ZeldaHLE: Implement constant patterns with variable step (sample source 0A).
4.0-7241 8 年, 7 ヶ月前 Merge remote-tracking branch 'origin/master' into new-zelda-hle
4.0-7179 8 年, 7 ヶ月前 ZeldaHLE: Support GBA crypto through command 0C. Reuses the pre-existing GBA crypto code from the separate UCode.
4.0-7178 8 年, 7 ヶ月前 ZeldaHLE: Initial support for command 0C in both styles implemented by the light protocol. Logs, but doesn't crash anymore.
4.0-7177 8 年, 7 ヶ月前 ZeldaHLE: Special case Cmd03 NOP handling to make it clear it shouldn't ever happen on light protocol UCodes.
4.0-7176 8 年, 7 ヶ月前 ZeldaHLE: Document that the crashy commands are not actually crashy on light protocol, just never used.
4.0-7175 8 年, 7 ヶ月前 ZeldaHLE: Add a flag to disable Cmd0D on older UCodes.
4.0-7174 8 年, 7 ヶ月前 ZeldaHLE: Properly implement light command 03.
4.0-7173 8 年, 7 ヶ月前 ZeldaHLE: Add a missing game to the list of games to look at.
4.0-7172 8 年, 8 ヶ月前 Merge remote-tracking branch 'origin/master' into new-zelda-hle
4.0-4883 9 年, 3 ヶ月前 Zelda HLE: Add support for the ZTP Wii UCode.
4.0-4882 9 年, 3 ヶ月前 Zelda HLE: Update the CRC to games mapping (documentation only).