4.0-3685 9 年, 6 ヶ月前 Start/Stop Audio Dump During Emulation (PR #1297 from RisingFog)
4.0-3683 9 年, 6 ヶ月前 Flipped Wave File Channels for Audio Dumping (PR #1276 from RisingFog)
4.0-3681 9 年, 6 ヶ月前 D3D: Implemented cache for dynamic render states (PR #475 from kayru)
4.0-3673 9 年, 6 ヶ月前 Hash: unroll CRC loop, since CRC32 typically has nontrivial latency (PR #1304 from FioraAeterna)
4.0-3671 9 年, 6 ヶ月前 Fixed minor typo (PR #1313 from Stevoisiak)
4.0-3669 9 年, 6 ヶ月前 Corrected the physical memory access to MEM2 via the MMU. Fixes Toy Story 3. (PR #1266 from skidau)
4.0-3666 9 年, 6 ヶ月前 Revert "FastMem: don't let the backpatcher hit the same location twice" (PR #1305 from dolphin-emu)
4.0-3664 9 年, 6 ヶ月前 Moved "Connect Wiimote" options into submenu (PR #1247 from Stevoisiak)
4.0-3662 9 年, 6 ヶ月前 Even more warnings (PR #1284 from comex)
4.0-3659 9 年, 6 ヶ月前 Remove setting to enable or disable Bounding Box calculation. (PR #1295 from crudelios)
4.0-3657 9 年, 6 ヶ月前 DriverDetails: mark intel buffer_storage bug as fixed (PR #1303 from degasus)
4.0-3655 9 年, 6 ヶ月前 Gameini updates. (PR #1286 from Linktothepast)
4.0-3652 9 年, 6 ヶ月前 PixelShaderGen: replace multiplication with shift (PR #1285 from degasus)
4.0-3650 9 年, 6 ヶ月前 ControllerInterface: Get rid of SetHwnd(), introduce Reinitialize() (PR #1278 from lioncash)
4.0-3648 9 年, 6 ヶ月前 FastMem: don't let the backpatcher hit the same location twice (PR #1222 from FioraAeterna)
4.0-3646 9 年, 6 ヶ月前 Parse input as hex instead of decimal to match display values in the register view (PR #1062 from zhuowei)
4.0-3644 9 年, 6 ヶ月前 Fix XFB scaling in D3D (PR #1290 from lioncash)
4.0-3642 9 年, 6 ヶ月前 Move bDumpFrames to SConfig (and it's references) (PR #1272 from RisingFog)
4.0-3640 9 年, 6 ヶ月前 TASInputDlg: Fix some potential uninitialized variable warnings. (PR #1274 from lioncash)
4.0-3638 9 年, 6 ヶ月前 Misc / warning fixes (PR #1243 from comex)