3.5-1047 11 年, 8 ヶ月前 Git pull
3.5-1035 11 年, 8 ヶ月前 Fix full screen on OSX, well as fixed as its ever been. Apperently in render to main it always shown the FPS on the bottom in full screen.
3.5-1045 11 年, 8 ヶ月前 Finish up VFP cleanup. A few more instructions are left for VFP, and a bunch of NEON ones if it will ever be used.
3.5-1044 11 年, 8 ヶ月前 GLSL: also define pinned_memory in renderer.cpp
3.5-1043 11 年, 8 ヶ月前 Remove an obsolete documentation file
3.5-1042 11 年, 8 ヶ月前 Revert "Disable Vsync while holding tab to disable the frame limit."
3.5-1041 11 年, 8 ヶ月前 Disable Vsync while holding tab to disable the frame limit.
3.5-1040 11 年, 8 ヶ月前 GLSL: store and use exact ubo sizes
3.5-1039 11 年, 8 ヶ月前 Fix converting the charset of an empty string. Thanks to MrData on the forums for reporting this issue.
3.5-1038 11 年, 8 ヶ月前 remove some ogl error
3.5-1037 11 年, 8 ヶ月前 fix software backend
3.5-1036 11 年, 8 ヶ月前 GLSL: don't apply unsupported msaa settings
3.5-1035 11 年, 8 ヶ月前 disable pinned memory for fglrx
3.5-1034 11 年, 9 ヶ月前 Windows - Don't disconnect real wiimotes on Dolphin close. (back to the old behavior) Fixed issue 6103.
3.5-1033 11 年, 9 ヶ月前 Fix some warnings.
3.5-1032 11 年, 9 ヶ月前 GLSL: fix transparency issues on dual source blend. fix issue 6104
3.5-1031 11 年, 9 ヶ月前 Ship by default a free DSP ROM that can handle most games with LLE
3.5-1030 11 年, 9 ヶ月前 GLSL: explicitly check for gl errors for pinned memory
3.5-1029 11 年, 9 ヶ月前 Check for HID wiimote name on Windows instead of assuming everything is a wiimote.
3.5-1026 11 年, 9 ヶ月前 GLSL: fix nfs-hp2