5.0-17635 2 年, 1 ヶ月前 Remove outdated SoulCalibur 2 ini. (PR #11156 from dvessel)
5.0-17633 2 年, 1 ヶ月前 GCAdapter: Code cleanups. (PR #11187 from jordan-woyak)
5.0-17631 2 年, 1 ヶ月前 IOS::HLE::Kernel::InitIPC: Replace s_ios check with Core::IsRunning (PR #11186 from GaryOderNichts)
5.0-17629 2 年, 1 ヶ月前 WinUpdater: Check OS and VC++ Redist versions (PR #11051 from shuffle2)
5.0-17627 2 年, 1 ヶ月前 VideoCommon: Increase uniform stream buffer size to 64mb (PR #10859 from tellowkrinkle)
5.0-17625 2 年, 1 ヶ月前 VideoCommon: fix uint shader compiler error when using d3d (PR #10836 from iwubcode)
5.0-17622 2 年, 1 ヶ月前 IOS: Simplify IOS::HLE::Device savestate method (PR #11177 from Lobsterzelda)
5.0-17620 2 年, 1 ヶ月前 VideoBackends:Vulkan: Allocate descriptor pools as needed (PR #11122 from K0bin)
5.0-17618 2 年, 1 ヶ月前 IOS/NetKDRequest: Don't abort on first unset bit in subtask mask. (PR #11174 from AdmiralCurtiss)
5.0-17616 2 年, 1 ヶ月前 Zero-initialize structures passed to FatFs functions. (PR #11171 from AdmiralCurtiss)
5.0-17613 2 年, 1 ヶ月前 Add initial WiiConnect24 support (PR #11072 from SketchMaster2001)
5.0-17611 2 年, 1 ヶ月前 Jit64: Remove breakpoint check from JitAsm.cpp (PR #11077 from JosJuice)
5.0-17609 2 年, 1 ヶ月前 Jit64: Turn SNaN into QNaN in HandleNaNs (PR #11138 from JosJuice)
5.0-17607 2 年, 1 ヶ月前 Jit64: Jump to dispatcher_no_check from InitializeSpeculativeConstants (PR #11169 from JosJuice)
5.0-17605 2 年, 1 ヶ月前 WiimoteEmu: Minor emulated Wii Remote behavior fix. (PR #11168 from jordan-woyak)
5.0-17603 2 年, 1 ヶ月前 VideoInterface: Simplify saving VideoInterface (PR #11137 from Lobsterzelda)
5.0-17601 2 年, 1 ヶ月前 HW: Move MemoryInterface variables to Core::System. (PR #11164 from AdmiralCurtiss)
5.0-17599 2 年, 1 ヶ月前 WiimoteEmu: Improve simulated IR point size accuracy. (PR #11152 from jordan-woyak)
5.0-17597 2 年, 1 ヶ月前 Remove most uses of StringFromFormat in favor of fmt (PR #11162 from Pokechu22)
5.0-17594 2 年, 1 ヶ月前 Fix some bad quaternion math. (PR #11151 from jordan-woyak)