3.5-198 12 年前 PixelShaderGen: Emulate precision of 8 bit data
3.5-197 12 年前 PixelShaderGen: Turns out tev stage outputs are always clamped to at least -1024..1023. That makes 11 bit signed integer overflow emulation needless.
3.5-196 12 年前 Exp stuff, prolly revert
3.5-195 12 年前 Experimental 11 bit overflow emulation.
3.5-194 12 年前 Fix tev compare
3.5-193 12 年前 Completely kill the RegisterState stuff, fix alpha compare
3.5-192 12 年前 Remove old overflow emulation code
3.5-191 12 年前 More accuracy
3.5-190 12 年前 Optimizing stuff, 4
3.5-189 12 年前 Optimizing stuff, 3
3.5-188 12 年前 Optimize stuff, 2
3.5-187 12 年前 PixelShaderGen: Simplify stuff