3.5-198 |
11 年, 11 ヶ月前 |
PixelShaderGen: Emulate precision of 8 bit data |
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Windows x64
Windows x86
Mac OS X
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3.5-197 |
11 年, 11 ヶ月前 |
PixelShaderGen: Turns out tev stage outputs are always clamped to at least -1024..1023. That makes 11 bit signed integer overflow emulation needless. |
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Windows x64
Windows x86
Mac OS X
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3.5-196 |
11 年, 11 ヶ月前 |
Exp stuff, prolly revert |
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Windows x64
Windows x86
Mac OS X
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3.5-195 |
11 年, 11 ヶ月前 |
Experimental 11 bit overflow emulation. |
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Windows x64
Windows x86
Mac OS X
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3.5-194 |
11 年, 11 ヶ月前 |
Fix tev compare |
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Windows x64
Windows x86
Mac OS X
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3.5-193 |
11 年, 11 ヶ月前 |
Completely kill the RegisterState stuff, fix alpha compare |
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Windows x64
Windows x86
Mac OS X
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3.5-192 |
11 年, 11 ヶ月前 |
Remove old overflow emulation code |
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Windows x64
Windows x86
Mac OS X
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3.5-191 |
11 年, 11 ヶ月前 |
More accuracy |
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Windows x64
Windows x86
Mac OS X
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3.5-190 |
11 年, 11 ヶ月前 |
Optimizing stuff, 4 |
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Windows x64
Windows x86
Mac OS X
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3.5-189 |
11 年, 11 ヶ月前 |
Optimizing stuff, 3 |
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Windows x64
Windows x86
Mac OS X
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3.5-188 |
11 年, 11 ヶ月前 |
Optimize stuff, 2 |
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Windows x64
Windows x86
Mac OS X
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3.5-187 |
11 年, 11 ヶ月前 |
PixelShaderGen: Simplify stuff |
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Windows x64
Windows x86
Mac OS X
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