4.0-624 |
10 年, 8 ヶ月前 |
PixelShaderGen: Perform some of the fog calculations with integers. |
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Windows x64
Windows x86
Mac OS X
Android
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4.0-623 |
10 年, 8 ヶ月前 |
fixup! ce5e0f304fcdf85e0d6ee42a03b1270379b7bcc9 |
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Windows x64
Windows x86
Mac OS X
Android
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4.0-622 |
10 年, 8 ヶ月前 |
PixelShaderGen: Use integer math for z textures. |
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Windows x64
Windows x86
Mac OS X
Android
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4.0-621 |
10 年, 8 ヶ月前 |
PixelShaderGen: Define idot for int4 vectors, too. |
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Windows x64
Windows x86
Mac OS X
Android
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4.0-620 |
10 年, 8 ヶ月前 |
PixelShaderGen: Treat UV coordinates like S17.7 integers (they're still stored as float, though). |
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Windows x64
Windows x86
Mac OS X
Android
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4.0-619 |
10 年, 8 ヶ月前 |
Fix LightingShaderGen multiplying by wrong types. |
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Windows x64
Windows x86
Mac OS X
Android
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4.0-618 |
10 年, 8 ヶ月前 |
LightingShaderGen: Perform more lighting calculations with integers. |
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Windows x64
Windows x86
Mac OS X
Android
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4.0-617 |
10 年, 8 ヶ月前 |
LightingShaderGen: Perform some lighting calculations with integers. |
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Windows x64
Windows x86
Mac OS X
Android
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4.0-616 |
10 年, 8 ヶ月前 |
ShaderGen: Store material uniforms as integers. |
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Windows x64
Windows x86
Mac OS X
Android
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4.0-615 |
10 年, 8 ヶ月前 |
ShaderGen: Store light color uniforms as integers. |
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Windows x64
Windows x86
Mac OS X
Android
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4.0-614 |
10 年, 8 ヶ月前 |
PixelShader: Store fog color as an integer. |
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Windows x64
Windows x86
Mac OS X
Android
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4.0-613 |
10 年, 8 ヶ月前 |
PixelShaderGen: Change indirect texture matrix uniforms to use integers. |
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Windows x64
Windows x86
Mac OS X
Android
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4.0-612 |
10 年, 8 ヶ月前 |
PixelShaderGen: Change the "alpha" uniform to use integers. |
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Windows x64
Windows x86
Mac OS X
Android
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4.0-611 |
10 年, 8 ヶ月前 |
PixelShaderGen: Change the "colors" and "kcolors" uniforms to be integers. |
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Windows x64
Windows x86
Mac OS X
Android
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4.0-610 |
10 年, 8 ヶ月前 |
PixelShaderGen: Process fog calculations with integer math. |
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Windows x64
Windows x86
Mac OS X
Android
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4.0-609 |
10 年, 8 ヶ月前 |
Provide our own dot functions in GLSL since GLSL doesn't provide integer versions of this function, even though AMD and Nvidia provide their own. |
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Windows x64
Windows x86
Mac OS X
Android
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4.0-608 |
10 年, 8 ヶ月前 |
PixelShaderGen: Microsoft's shader compiler likes to throw an internal error when masking with unsigned integers, so just use 255 instead of 0xFF all over the place... |
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Windows x64
Windows x86
Mac OS X
Android
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4.0-607 |
10 年, 8 ヶ月前 |
PixelShaderGen: Use integer math for indirect tev stage texcoord calculation. |
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Windows x64
Windows x86
Mac OS X
Android
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4.0-606 |
10 年, 8 ヶ月前 |
PixelShaderGen: prev should be initialized to the proper value; tev output needs to be clamped between -1024 and 1023. |
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Windows x64
Windows x86
Mac OS X
Android
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4.0-605 |
10 年, 8 ヶ月前 |
PixelShaderGen: Remove superfluous registerstate stuff. Also, made alphabump an integer. Things are working again! |
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Windows x64
Windows x86
Mac OS X
Android
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