4.0-173 11 年, 2 ヶ月前 PixelShaderGen: Use integer math for tev outputs.
4.0-172 11 年, 2 ヶ月前 PixelShaderGen: Use integer math for tev konst value.
4.0-171 11 年, 2 ヶ月前 PixelShaderGen: Remove remaining floating point bits for texture color.
4.0-170 11 年, 2 ヶ月前 PixelShaderGen: Use integer math for rasterizer color.
4.0-169 11 年, 2 ヶ月前 PixelShaderGen: Use integer math for indirect texture coords.
4.0-168 11 年, 2 ヶ月前 PixelShaderGen: Use integer math for sampling textures.
4.0-167 11 年, 2 ヶ月前 PixelShaderGen: Use integer math for alpha testing and fog calculations.
4.0-166 11 年, 2 ヶ月前 PixelShaderGen: Make SampleTexture static inline.
4.0-165 11 年, 2 ヶ月前 OGL: Force highp for integers.
4.0-170 11 年, 2 ヶ月前 PixelShaderGen: Use integer math for indirect tev stage texcoord calculation.
4.0-167 11 年, 2 ヶ月前 PixelShaderGen: Use integer math for TEV combiners.
4.0-166 11 年, 2 ヶ月前 PixelShaderGen: Use integer math for tev outputs.
4.0-165 11 年, 2 ヶ月前 PixelShaderGen: Use integer math for tev konst value.
4.0-164 11 年, 2 ヶ月前 PixelShaderGen: Remove remaining floating point bits for texture color.
4.0-163 11 年, 2 ヶ月前 PixelShaderGen: Use integer math for rasterizer color.
4.0-162 11 年, 2 ヶ月前 PixelShaderGen: Use integer math for indirect texture coords.
4.0-161 11 年, 2 ヶ月前 PixelShaderGen: Use integer math for sampling textures.
4.0-160 11 年, 2 ヶ月前 PixelShaderGen: Use integer math for alpha testing and fog calculations.
4.0-159 11 年, 2 ヶ月前 PixelShaderGen: Make SampleTexture static inline.
4.0-158 11 年, 2 ヶ月前 OGL: Force highp for integers.