5.0-15573 2時間前 Fixed Gamecube naming to GameCube (PR #10242 from smitdylan2001)
5.0-15571 2 日前 Fix saving RGBA images (PR #10245 from Pokechu22)
5.0-15568 4 日, 21 時間前 MoltenVK: Don't run fetchDependencies unnecessarily (PR #10214 from OatmealDome)
5.0-15565 4 日, 22 時間前 JitArm64: Fix incorrect push size calculation (PR #10243 from JosJuice)
5.0-15563 6 日, 5 時間前 Add option for setting the PNG zlib compression level (PR #10143 from Pokechu22)
5.0-15561 6 日, 5 時間前 ControllerInterface: fix UpdateReferences() deadlock (PR #10228 from Filoppi)
5.0-15559 6 日, 5 時間前 Netplay: Fix possible Wii save restore race condition between Netplay and CPU threads on game shutdown by making the Wii Save Sync data part of the BootParameters. (PR #10235 from AdmiralCurtiss)
5.0-15554 1 週間前 Compatibility Settings for Red Steel 2 (PR #10230 from JMC47)
5.0-15552 1 週間前 Android: Make DirectoryInitialization use LiveData (PR #10231 from JosJuice)
5.0-15549 1 週間前 NetPlayServer: Clear remaining m_players when netplay thread ends so that their destructors can run while the ENetHost still exists. (PR #10237 from AdmiralCurtiss)
5.0-15547 1 週間前 GBA: Add import and export save options to context menu. (PR #10240 from AdmiralCurtiss)
5.0-15545 1 週間, 1 日前 Android: Enable R8 code shrinking (PR #10232 from JosJuice)
5.0-15543 1 週間, 1 日前 Android: Add MMU setting to GUI (PR #10239 from JosJuice)
5.0-15541 1 週間, 1 日前 Gameini: Enable MMU for some games (PR #10238 from PatrickFerry)
5.0-15538 1 週間, 1 日前 JitArm64: Implement memcheck (PR #10162 from JosJuice)
5.0-15524 1 週間, 1 日前 JitArm64: Codegen space reuse (PR #10055 from JosJuice)
5.0-15520 1 週間, 2 日前 RiivolutionPatcher: Use case-insensitive filename comparison when searching for files in a folder patch. (PR #10233 from AdmiralCurtiss)
5.0-15518 1 週間, 3 日前 Fix copy filter clamping (PR #10222 from phire)
5.0-15515 1 週間, 4 日前 VideoCommon: Manually handle texture wrapping and sampling (PR #9956 from Pokechu22)
5.0-15499 1 週間, 4 日前 Android: Make GameFileCacheManager use LiveData (PR #10229 from JosJuice)