5.0-16672 2 年, 5 ヶ月前 DSPLLE: Don't log when DIRQ is set to 0 (PR #10767 from Pokechu22)
5.0-16670 2 年, 5 ヶ月前 Re-run code formatting after update to Android Studio 2022.2 (PR #10769 from JosJuice)
5.0-16668 2 年, 5 ヶ月前 Rename FPS_REFRESH_INTERVAL in VideoCommon/FPSCounter (PR #10764 from shepgoba)
5.0-16666 2 年, 5 ヶ月前 Improve libusb error logging (PR #10729 from Pokechu22)
5.0-16659 2 年, 5 ヶ月前 ResourcePack: Avoid crashes on invalid packs during Init(). (PR #10520 from AdmiralCurtiss)
5.0-16657 2 年, 5 ヶ月前 updater: use new platform id for win-arm64 (PR #10759 from shuffle2)
5.0-16655 2 年, 5 ヶ月前 InputCommon: SDL 2.0.22 init crash workaround (PR #10748 from tellowkrinkle)
5.0-16653 2 年, 5 ヶ月前 Qt/GameCubePane: Fix swapping memory cards mid-emulation. (PR #10756 from AdmiralCurtiss)
5.0-16651 2 年, 5 ヶ月前 Fix creation of rvz with > 2mb chunk size (PR #10743 from tellowkrinkle)
5.0-16649 2 年, 5 ヶ月前 Improve incremental build time for Xcode projects (PR #10742 from tellowkrinkle)
5.0-16646 2 年, 5 ヶ月前 Raw Memory Card Path handling unification and consistency fixes. (PR #10587 from AdmiralCurtiss)
5.0-16641 2 年, 5 ヶ月前 Have audio dumps apply volume (PR #10735 from CasualPokePlayer)
5.0-16639 2 年, 5 ヶ月前 Common: replace std::aligned_storage_t with alignas (PR #10737 from Tilka)
5.0-16637 2 年, 5 ヶ月前 lint: use git.exe if the source resides on v9fs (PR #10733 from shuffle2)
5.0-16635 2 年, 5 ヶ月前 MemTools: Always provide a valid pointer in send_msg for mach_msg_overwrite (PR #10744 from OatmealDome)
5.0-16633 2 年, 5 ヶ月前 Add F-Zero AX Approximation Gecko Codes to F-Zero GX (PR #10734 from JMC47)
5.0-16631 2 年, 5 ヶ月前 Disable icache emulation for Monster House (PR #10739 from JMC47)
5.0-16629 2 年, 5 ヶ月前 Add Medium Texture Cache setting to Ultimate Shooting Collection INI. (PR #10736 from JMC47)
5.0-16627 2 年, 5 ヶ月前 Added help information to Contributing.md (PR #10688 from Sage-King)
5.0-16625 2 年, 5 ヶ月前 MoltenVK: Update to version 1.1.10 (PR #10726 from OatmealDome)