5.0-15583 2 年, 11 ヶ月前 Renderbase: Show rerecord count (PR #10256 from malleoz)
5.0-15581 2 年, 11 ヶ月前 Revert "Force Dual Core on for Bomberman Jetters" (PR #10263 from dolphin-emu)
5.0-15577 2 年, 11 ヶ月前 FifoPlayer: Clear EFB before starting playback (PR #10258 from Pokechu22)
5.0-15575 2 年, 11 ヶ月前 DolphinQt: Add i18n comment for "Save Game" (PR #10250 from JosJuice)
5.0-15573 2 年, 12 ヶ月前 Fixed Gamecube naming to GameCube (PR #10242 from smitdylan2001)
5.0-15571 2 年, 12 ヶ月前 Fix saving RGBA images (PR #10245 from Pokechu22)
5.0-15568 3 年前 MoltenVK: Don't run fetchDependencies unnecessarily (PR #10214 from OatmealDome)
5.0-15565 3 年前 JitArm64: Fix incorrect push size calculation (PR #10243 from JosJuice)
5.0-15563 3 年前 Add option for setting the PNG zlib compression level (PR #10143 from Pokechu22)
5.0-15561 3 年前 ControllerInterface: fix UpdateReferences() deadlock (PR #10228 from Filoppi)
5.0-15559 3 年前 Netplay: Fix possible Wii save restore race condition between Netplay and CPU threads on game shutdown by making the Wii Save Sync data part of the BootParameters. (PR #10235 from AdmiralCurtiss)
5.0-15554 3 年前 Compatibility Settings for Red Steel 2 (PR #10230 from JMC47)
5.0-15552 3 年前 Android: Make DirectoryInitialization use LiveData (PR #10231 from JosJuice)
5.0-15549 3 年前 NetPlayServer: Clear remaining m_players when netplay thread ends so that their destructors can run while the ENetHost still exists. (PR #10237 from AdmiralCurtiss)
5.0-15547 3 年前 GBA: Add import and export save options to context menu. (PR #10240 from AdmiralCurtiss)
5.0-15545 3 年前 Android: Enable R8 code shrinking (PR #10232 from JosJuice)
5.0-15543 3 年前 Android: Add MMU setting to GUI (PR #10239 from JosJuice)
5.0-15541 3 年前 Gameini: Enable MMU for some games (PR #10238 from PatrickFerry)
5.0-15538 3 年前 JitArm64: Implement memcheck (PR #10162 from JosJuice)
5.0-15524 3 年前 JitArm64: Codegen space reuse (PR #10055 from JosJuice)