5.0-15087 3 年, 3 ヶ月前 MMU: Don't truncate 64-bit values when calling Memcheck() (PR #10075 from lioncash)
5.0-15084 3 年, 3 ヶ月前 Translation resources sync with Transifex
5.0-15083 3 年, 3 ヶ月前 Interpreter: Simplify mcrfs implementation (PR #10040 from JosJuice)
5.0-15081 3 年, 3 ヶ月前 Revert "DolphinQt: Minor consistency fixes for the Settings window" (PR #10073 from JosJuice)
5.0-15079 3 年, 3 ヶ月前 DSPInterpreter: fix off-by-one errors in cycle counting (PR #10072 from Tilka)
5.0-15077 3 年, 3 ヶ月前 Various GameINI Updates (PR #10026 from PatrickFerry)
5.0-15062 3 年, 3 ヶ月前 DolphinQt: Minor consistency fixes for the Settings window (PR #10025 from mbc07)
5.0-15060 3 年, 3 ヶ月前 Interpreter: Make signedness and narrowing conversions explicit (PR #10041 from lioncash)
5.0-15058 3 年, 3 ヶ月前 IOS/Network/KD: Minor tidy-up changes (PR #10053 from lioncash)
5.0-15046 3 年, 3 ヶ月前 DSPHLE: Minor cleanup & savestate fix for AX coefficients. (PR #10058 from AdmiralCurtiss)
5.0-15041 3 年, 3 ヶ月前 Gekko: Migrate register structs over to Common::BitField (PR #10064 from lioncash)
5.0-15023 3 年, 3 ヶ月前 Add an option to abort when a panic alert occurs (PR #10066 from leoetlino)
5.0-15021 3 年, 3 ヶ月前 GameINI: Add Vertex Rounding to Scooby-Doo: Night of 100 Frights (PR #10071 from JMC47)
5.0-15019 3 年, 3 ヶ月前 JitArm64: dcbx loop detection for improved performance when invalidating large memory regions (PR #10035 from JosJuice)
5.0-15015 3 年, 3 ヶ月前 VideoBackends / VideoCommon: expose ability to view shader/texture debug names (PR #10065 from iwubcode)
5.0-15013 3 年, 3 ヶ月前 Update clang-format to version 12 (PR #10069 from leoetlino)
5.0-15011 3 年, 3 ヶ月前 PPCSymbolDB: Improve symbol map column detection (PR #8932 from sepalani)
5.0-15009 3 年, 3 ヶ月前 IOS/Network: Make name resolution asynchronous (PR #8901 from sepalani)
5.0-15007 3 年, 4 ヶ月前 Android: Reduce gameFileCache lock contention (PR #10054 from JosJuice)
5.0-15003 3 年, 4 ヶ月前 DolphinQt: Fix divide by zero in JITWidget::Update (PR #10061 from JosJuice)