5.0-14070 3 年前 Jit64: Fix UB/infinite loop when compiling division by 0x80000000 (PR #9675 from JosJuice)
5.0-14068 3 年前 Jit: Optimize block link queries by using hash tables (PR #9666 from leoetlino)
5.0-14066 3 年前 JitArm64: Set flush-to-zero/rounding mode and improve float/double conversion accuracy (PR #9458 from JosJuice)
5.0-14053 3 年前 Jits: Fix interpreter fallback handling of discarded registers (PR #9644 from JosJuice)
5.0-14051 3 年前 Translation resources sync with Transifex
5.0-14050 3 年前 SW: Fix alignedWidth in TextureEncoder (PR #9646 from PatrickFerry)
5.0-14048 3 年前 Make it possible to enable auto-updates by default with CMake builds (PR #9649 from leoetlino)
5.0-14046 3 年前 Put x86_64 Windows binaries in Binary/x64 for consistency with ARM64 (PR #9650 from leoetlino)
5.0-14044 3 年前 cmake: Windows fixes (PR #5624 from Orphis)
5.0-14041 3 年前 VideoCommon: Fix scissorOffset, handle negative value correctly (PR #9660 from ezio1900)
5.0-14039 3 年前 IOS/FS: Add a scoped FD class to make it harder to leak FDs (PR #9619 from leoetlino)
5.0-14037 3 年前 Fix IPL crash when launching MIOS-patched games (PR #9663 from leoetlino)
5.0-14034 3 年前 Software: Fix out of bounds accesses in CopyRegion (PR #9321 from Pokechu22)
5.0-14032 3 年前 Software: Invert backface test when viewport is positive (PR #9350 from Pokechu22)
5.0-14030 3 年前 GameINI: Fix file path for RZDK01 INI (PR #9659 from leoetlino)
5.0-14028 3 年前 BlockingLoop/Jit64: Indicate explicit fallthrough where applicable (PR #9658 from lioncash)
5.0-14025 3 年前 Android: Add "Import BootMii NAND Backup" (PR #9653 from JosJuice)
5.0-14023 3 年前 Android: Early changes to adapt for Android 12 (PR #9654 from JosJuice)
5.0-14021 3 年前 GameINI: Add speed hack for Korean TP (PR #9655 from PPLToast)
5.0-14019 3 年, 1 ヶ月前 Fifo: Run/sync with the GPU on command processor register access (PR #7214 from stenzek)