5.0-14781 3 年, 3 ヶ月前 Recompile shaders when 'Enable API Validation Layers' is toggled (PR #9972 from Pokechu22)
5.0-14776 3 年, 3 ヶ月前 JitArm64: Implement mtfsfix (PR #9974 from JosJuice)
5.0-14774 3 年, 3 ヶ月前 DSPHLE: include compressor state in save states (PR #9976 from Tilka)
5.0-14772 3 年, 3 ヶ月前 Qt: Un-maximize GBA widget before resizing it (PR #9934 from Pokechu22)
5.0-14770 3 年, 3 ヶ月前 Readme: Copy the submodule note to non-Windows sections (PR #9939 from JosJuice)
5.0-14768 3 年, 3 ヶ月前 Jit: Perform BAT lookup in dcbf/dcbi/dcbst (PR #9957 from JosJuice)
5.0-14764 3 年, 3 ヶ月前 DSPHLE: add support for dynamic range compression (PR #9968 from Tilka)
5.0-14762 3 年, 3 ヶ月前 JitArm64: Implement mtfsb1x (PR #9960 from JosJuice)
5.0-14760 3 年, 3 ヶ月前 Jit64: Fix fmaddXX with accurate NaNs (PR #9970 from JosJuice)
5.0-14758 3 年, 3 ヶ月前 Remove note about anisotropic filtering requiring edge LOD (PR #9967 from Pokechu22)
5.0-14756 3 年, 3 ヶ月前 DSPHLE: fix problems with older ucodes (PR #9954 from Tilka)
5.0-14753 3 年, 3 ヶ月前 GameINI: Add FFCC Connectivity patch to all regions (PR #9966 from JMC47)
5.0-14751 3 年, 3 ヶ月前 GameINI: Add Safe Texture Cache to Inazuma Eleven GO: Strikers 2013 (PR #9969 from JMC47)
5.0-14749 3 年, 4 ヶ月前 Translation resources sync with Transifex
5.0-14748 3 年, 4 ヶ月前 DSPSpy: fix $prod printing (PR #9958 from Tilka)
5.0-14746 3 年, 4 ヶ月前 Qt: GBA QoL improvements (PR #9959 from Bonta0)
5.0-14740 3 年, 4 ヶ月前 DSPHLE: fix and re-enable polyphase resampling (PR #9955 from Tilka)
5.0-14738 3 年, 4 ヶ月前 DiscIO: Fix broken workaround for MSVC ARM64 ICE (PR #9949 from JosJuice)
5.0-14736 3 年, 4 ヶ月前 Software: Handle texture wrapping more accurately (PR #9921 from Pokechu22)
5.0-14733 3 年, 4 ヶ月前 GameINI: Fix Garfield Hang (PR #9953 from JMC47)