5.0-6499 6 年, 6 ヶ月前 Use __func__ instead of __FUNCTION__ where applicable (PR #6447 from lioncash)
5.0-6497 6 年, 6 ヶ月前 Assert: Remove unused parameter from DEBUG_ASSERT (PR #6446 from lioncash)
5.0-6495 6 年, 6 ヶ月前 Assert: Wrap assertion macro bodies in do {} while (0) (PR #6445 from lioncash)
5.0-6493 6 年, 6 ヶ月前 Assert: Uppercase assertion macros (PR #6438 from lioncash)
5.0-6491 6 年, 6 ヶ月前 Bring the Android GUI setting for ubershaders up to date (PR #6439 from JosJuice)
5.0-6489 6 年, 6 ヶ月前 Properties/GameConfig: Remove "Skip DCBZ" (PR #6440 from spycrab)
5.0-6487 6 年, 6 ヶ月前 Qt/Debugger: Implement "Code" widget (PR #6386 from spycrab)
5.0-6485 6 年, 6 ヶ月前 ShaderCache: Fix several issues in background shader compiling (PR #6430 from stenzek)
5.0-6483 6 年, 6 ヶ月前 OGL: Ensure VAO is active before unmapping buffers (PR #6437 from stenzek)
5.0-6481 6 年, 6 ヶ月前 DSPCore: Move x64 JIT source files into an x64 subdirectory (PR #6434 from lioncash)
5.0-6477 6 年, 6 ヶ月前 DriverDetails: Disable primitive restart on Vulkan with Mali driver (PR #6435 from stenzek)
5.0-6474 6 年, 6 ヶ月前 OGL: Scale OSD text on big screens. (PR #6432 from degasus)
5.0-6471 6 年, 6 ヶ月前 SSE-optimize UninitializeXFBMemory (PR #6433 from hrydgard)
5.0-6469 6 年, 6 ヶ月前 Qt2 translation: Don't place "zh_CN" and "zh_TW" after "zh" (PR #6428 from JosJuice)
5.0-6467 6 年, 6 ヶ月前 ShaderCache: Decouple shader UID cache from git commit (PR #6431 from stenzek)
5.0-6465 6 年, 6 ヶ月前 Change FATAL_ERROR to STATUS message for OpenAL not found in externals (PR #6419 from Ebola16)
5.0-6463 6 年, 6 ヶ月前 StringUtil: Fix Windows encoding in ThousandSeparate (PR #6427 from JosJuice)
5.0-6461 6 年, 6 ヶ月前 VideoCommon Shader (Pipeline) Cache (PR #6399 from stenzek)
5.0-6444 6 年, 6 ヶ月前 Unify ISOFile (wx) with GameFile (Qt) and put it in UICommon (PR #6281 from JosJuice)
5.0-6442 6 年, 6 ヶ月前 DolphinWX: Propagate IDM_UPDATE_BREAKPOINTS to CodeWindow (PR #6377 from sepalani)