5.0-6008 7 年前 Don't use wrong encoding for paths when opening streams on Windows (PR #6240 from JosJuice)
5.0-6006 7 年前 VideoCommon: Drop now unused efb2tex matrix generation. (PR #6227 from degasus)
5.0-6004 7 年前 D3D: Use VideoCommon EFB-to-Texture Shaders (PR #6239 from stenzek)
5.0-6000 7 年前 FIFOPlayerWindow: don't reset frame/object limit every frame (PR #6217 from ligfx)
5.0-5998 7 年前 DolphinWX/Main: Fix shader compilation dialog translations (PR #6238 from lioncash)
5.0-5996 7 年前 WiiSaveBanner: Resolve a -Wreorder warning (PR #6235 from lioncash)
5.0-5994 7 年前 OGL/TextureConverter: Resolve -Wmissing-variable-declaration warnings (PR #6236 from lioncash)
5.0-5991 7 年前 Simplify EFB copy shaders (PR #5887 from linkmauve)
5.0-5989 7 年前 D3D/VertexManager: Add missing includes (PR #6232 from lioncash)
5.0-5987 7 年前 VKTexture: Remove unimplemented ScaleRectangleFromTexture() prototype (PR #6233 from lioncash)
5.0-5984 7 年前 Small warning fixes (PR #6230 from leoetlino)
5.0-5981 7 年前 Clarify the "Select the OTP/SEEPROM dump" message (PR #6229 from JosJuice)
5.0-5979 7 年前 Make USB keyboard input respect the background input setting (PR #6228 from JosJuice)
5.0-5977 7 年前 Round values in swizzlers (PR #5903 from linkmauve)
5.0-5975 7 年前 Use VideoCommon shader generators for efb2tex copies. (PR #5882 from degasus)
5.0-5971 7 年前 Translation resources sync with Transifex
5.0-5970 7 年前 D3DBase: Mark file-scope variables as internally linked where applicable (PR #6209 from lioncash)
5.0-5968 7 年前 Abstract Staging Textures - VideoCommon interface for texture readbacks/uploads (PR #6193 from stenzek)
5.0-5951 7 年前 Don't forcibly enable immediate XFB in game INIs (PR #6223 from JosJuice)
5.0-5949 7 年, 1 ヶ月前 Add an exit key to `dolphin-emu-nogui` (PR #6187 from raelgc)