5.0-5414 7 年, 2 ヶ月前 Vulkan: Use a separate queue for presenting. (PR #6025 from spxtr)
5.0-5412 7 年, 2 ヶ月前 D3D: Properly handle dual source blending (PR #6028 from iwubcode)
5.0-5410 7 年, 2 ヶ月前 Qt: Implement gamelist caching (PR #5927 from spycrab)
5.0-5408 7 年, 2 ヶ月前 Qt/SettingsWindow: Fix window not being detected as a dialog (PR #6022 from spycrab)
5.0-5406 7 年, 2 ヶ月前 Qt/ControllersWindow: Use std::map instead of std::unordered_map (PR #6019 from spycrab)
5.0-5404 7 年, 2 ヶ月前 D3D: Implement logic op support (PR #6013 from stenzek)
5.0-5400 7 年, 2 ヶ月前 D3D: Use blending state from VideoCommon (PR #5337 from stenzek)
5.0-5395 7 年, 2 ヶ月前 DSP: Fix missing masking for accelerator registers (PR #5997 from leoetlino)
5.0-5392 7 年, 2 ヶ月前 Software/Tev: const correctness (PR #6018 from lioncash)
5.0-5390 7 年, 2 ヶ月前 Fix handling of DVD commands that read 0 bytes (PR #6015 from JosJuice)
5.0-5387 7 年, 2 ヶ月前 D3DTexture: Remove unused class member (PR #6017 from lioncash)
5.0-5384 7 年, 2 ヶ月前 ConstantManager: Use std::array where applicable (PR #5989 from lioncash)
5.0-5382 7 年, 2 ヶ月前 D3DBase: Use the correct version of CreateDXGIFactory. (PR #6014 from Armada651)
5.0-5380 7 年, 2 ヶ月前 D3DBase: Only use a stereo swapchain if quad-buffering is enabled. (PR #5948 from Armada651)
5.0-5378 7 年, 2 ヶ月前 UberShaderPixel: Fix sampling of EFB copies in stereo modes (PR #5946 from stenzek)
5.0-5376 7 年, 2 ヶ月前 D3D: Eliminate redundant ID3D11DeviceChild* casts (PR #6004 from lioncash)
5.0-5374 7 年, 2 ヶ月前 AsyncShaderCompiler: Make WorkItem-derived class constructors explicit (PR #6009 from lioncash)
5.0-5371 7 年, 2 ヶ月前 Add DriverDetails::BUG to Disable "LoadOp" clear renderpass in vulkan (PR #5649 from JonnyH)
5.0-5368 7 年, 2 ヶ月前 Qt/DevelopmentWarning: Add "Don't show me this warning again" option (PR #6005 from spycrab)
5.0-5366 7 年, 2 ヶ月前 Update to partial texture updates (PR #5718 from mimimi085181)