5.0-5219 7 年, 4 ヶ月前 CommonFuncs: LastStrerrorString added (PR #5938 from sepalani)
5.0-5217 7 年, 4 ヶ月前 [Android] Cleanup unused resources & code (PR #5947 from mahdihijazi)
5.0-5215 7 年, 4 ヶ月前 GameListModel: fallback to file name if long name is empty (PR #5950 from ligfx)
5.0-5212 7 年, 4 ヶ月前 Add initial paths to GameTracker after construction (PR #5945 from ligfx)
5.0-5209 7 年, 4 ヶ月前 RunOnObject: add missing QThread include (PR #5940 from ligfx)
5.0-5207 7 年, 4 ヶ月前 WFS: Use a separate log type for WFS related logs (PR #5936 from leoetlino)
5.0-5205 7 年, 4 ヶ月前 Ignore capabilities reported by an XInput device (PR #5742 from ToadKing)
5.0-5203 7 年, 4 ヶ月前 Config: Fall back to the system menu region (PR #5751 from leoetlino)
5.0-5200 7 年, 4 ヶ月前 Fix 8 and 16 bit writes in codehandler (PR #5907 from gamemasterplc)
5.0-5197 7 年, 4 ヶ月前 Common: extract UPnP namespace from NetPlayServer (PR #5898 from ligfx)
5.0-5183 7 年, 4 ヶ月前 Fix OPROFILE linux build with -Wl,--as-needed (PR #5929 from JonnyH)
5.0-5181 7 年, 4 ヶ月前 Qt: Fix old usage of GetSelectedGame (PR #5934 from leoetlino)
5.0-5179 7 年, 4 ヶ月前 Add support for installing disc updates from the game list (PR #5746 from leoetlino)
5.0-5169 7 年, 4 ヶ月前 SymbolDB: Blank stripped symbol name fixed (PR #5932 from sepalani)
5.0-5167 7 年, 4 ヶ月前 Fix Dragon Quest X offline mode on Dolphin (PR #5930 from delroth)
5.0-5152 7 年, 4 ヶ月前 Qt frontend build fix for USE_UPNP=OFF (PR #5928 from JonnyH)
5.0-5150 7 年, 4 ヶ月前 Vulkan: Don't use vkCmdClearAttachments on NVIDIA with MSAA (PR #5478 from stenzek)
5.0-5148 7 年, 4 ヶ月前 D3DBase: Raise error if d3dcompiler_47.dll cannot be loaded (PR #5868 from stenzek)
5.0-5146 7 年, 4 ヶ月前 Fix two small lint errors (PR #5926 from ligfx)
5.0-5144 7 年, 4 ヶ月前 Ubershader optimizations for NVIDIA (PR #5880 from stenzek)