5.0-3019 7 年, 8 ヶ月前 Move "Background Input" out of individual controller configurations (PR #4856 from ligfx)
5.0-3012 7 年, 8 ヶ月前 Display nicer version strings for the Wii Menu (PR #5099 from JosJuice)
5.0-3008 7 年, 8 ヶ月前 Use 6-char game IDs for NAND tiles (if they are printable) (PR #5093 from JosJuice)
5.0-3006 7 年, 8 ヶ月前 Remove mbedtls install target (Again) (PR #5109 from orbea)
5.0-3004 7 年, 8 ヶ月前 IOS: Add NandUtils (PR #5085 from leoetlino)
5.0-2999 7 年, 8 ヶ月前 Jit64AsmCommon: Use correct quantization table (PR #5112 from MerryMage)
5.0-2997 7 年, 8 ヶ月前 NetPlayServer/NetPlayClient: const correctness (PR #5111 from lioncash)
5.0-2994 7 年, 8 ヶ月前 Automatic translation resources sync with Transifex
5.0-2993 7 年, 8 ヶ月前 Check whether WAD is a channel before reading names (PR #5102 from leoetlino)
5.0-2991 7 年, 8 ヶ月前 Memmap: Replace '0' constant with nullptr (PR #5106 from lioncash)
5.0-2989 7 年, 8 ヶ月前 ES: Remove unused string format argument in LaunchPPCTitle (PR #5107 from lioncash)
5.0-2987 7 年, 8 ヶ月前 NetPlayClient: Eliminate variable shadowing (PR #5108 from lioncash)
5.0-2985 7 年, 8 ヶ月前 Fix saving/loading screenshots for Android (PR #5104 from mahdihijazi)
5.0-2981 7 年, 8 ヶ月前 Display a different error message when failing to ES_Launch the Wii Menu (PR #5101 from JosJuice)
5.0-2979 7 年, 8 ヶ月前 Don't save watches and breakpoints on stop and load on boot (PR #5005 from aldelaro5)
5.0-2977 7 年, 8 ヶ月前 OGL: Fix texture_type checks in FrameBufferManager::CreateTexture (PR #5100 from VinDuv)
5.0-2975 7 年, 8 ヶ月前 SI: Namespace device classes (PR #5092 from lioncash)
5.0-2973 7 年, 8 ヶ月前 PIE support for the DSP JIT (PR #5097 from MerryMage)
5.0-2970 7 年, 8 ヶ月前 DSP/Jit: Explicitly specify scratch register for Update_SR_Register (PR #5084 from MerryMage)
5.0-2968 7 年, 8 ヶ月前 SI: Convert SI buffer from a C array to std::array (PR #5094 from lioncash)