5.0-1035 7 年, 6 ヶ月前 HW: Change u8 pad specifier params to int where applicable (PR #4313 from lioncash)
5.0-1033 7 年, 6 ヶ月前 Remove Frameskip (PR #4322 from Helios747)
5.0-1031 7 年, 6 ヶ月前 Framedump: General code cleanup. (PR #4320 from degasus)
5.0-1026 7 年, 7 ヶ月前 Fix games being invisible in the game list on non-TV devices (PR #4325 from sigmabeta)
5.0-1024 7 年, 7 ヶ月前 ImageWriter: Don't use inplace alpha truncation. (PR #4323 from degasus)
5.0-1022 7 年, 7 ヶ月前 Vulkan: Handle forced aspect ratio changes at runtime (PR #4315 from stenzek)
5.0-1020 7 年, 7 ヶ月前 DebugInterface: Make GetRawMemoryString return a std::string (PR #4316 from lioncash)
5.0-1018 7 年, 7 ヶ月前 DSPRegisterView: Minor changes (PR #4310 from lioncash)
5.0-1012 7 年, 7 ヶ月前 Fifo: Fix SyncGPU on dual core mode. (PR #4269 from degasus)
5.0-1010 7 年, 7 ヶ月前 Renderer: Move framedumping logic to VideoCommon. (PR #4318 from degasus)
5.0-1002 7 年, 7 ヶ月前 DSPEmulator: Move common variable into base class (PR #4314 from lioncash)
5.0-999 7 年, 7 ヶ月前 Vulkan: Use correct source format to determine palette size (PR #4307 from stenzek)
5.0-997 7 年, 7 ヶ月前 Label debugger memchecks as "Memory Breakpoints" in the GUI (PR #4308 from aldelaro5)
5.0-993 7 年, 7 ヶ月前 TextureCache: Don't re-use pooled textures within the same frame (PR #4304 from stenzek)
5.0-991 7 年, 7 ヶ月前 Vulkan: Fix minor issues with frame dumping on Vulkan (PR #4305 from stenzek)
5.0-987 7 年, 7 ヶ月前 HLE: Logs nlPrintf calls (PR #4306 from sepalani)
5.0-985 7 年, 7 ヶ月前 Vulkan: Fix bug with palette converted EFB copies (PR #4295 from stenzek)
5.0-983 7 年, 7 ヶ月前 PixelShaderGen: Fix UID issues. (PR #4291 from degasus)
5.0-979 7 年, 7 ヶ月前 Fix for false error about unqueuing buffers (OpenAL) (PR #4180 from LAGonauta)
5.0-977 7 年, 7 ヶ月前 CommonFuncs: Get rid of pointer casting (PR #4293 from lioncash)