5.0-1714 8 年前 VideoSW: Fix GL ES shader. (PR #4622 from degasus)
5.0-1712 8 年前 Jit64Base: Const correctness for LogGeneratedX86 (PR #4628 from lioncash)
5.0-1709 8 年前 GeometryShaderGen: Use lower-left origin for point texture coordinates (PR #4599 from stenzek)
5.0-1707 8 年前 Add the g_ prefix to the jit global (PR #4624 from leoetlino)
5.0-1705 8 年前 CodeBlock: Get rid of implicit sign-conversion in AllocCodeSpace (PR #4626 from lioncash)
5.0-1703 8 年前 IOS HLE: Remove unneeded code (PR #4625 from leoetlino)
5.0-1699 8 年前 IOS HLE: Refactor ExecuteCommand (PR #4607 from leoetlino)
5.0-1694 8 年前 Automatic translation resources sync with Transifex
5.0-1693 8 年前 Don't use generic byteswapping on Android (PR #4620 from JosJuice)
5.0-1691 8 年前 OGL: Move blending logic in VideoCommon. (PR #4581 from degasus)
5.0-1687 8 年前 DSPJitRegCache: Make single argument constructor explicit (PR #4594 from lioncash)
5.0-1685 8 年前 DiscScrubber: Minor changes (PR #4613 from lioncash)
5.0-1680 8 年前 HLE: Align table formatting (PR #4616 from lioncash)
5.0-1677 8 年前 Change "Configure" to "Configuration" in Menu (PR #4619 from PEmu1)
5.0-1675 8 年前 Add debugger hotkeys (PR #4595 from aldelaro5)
5.0-1671 8 年前 InputConfigDiag: move function bodies out of header (PR #4589 from ligfx)
5.0-1669 8 年前 Clarify GameCube Controller in TAS Input (PR #4605 from PEmu1)
5.0-1667 8 年前 specify custom brace style to fix unions (PR #4606 from BhaaLseN)
5.0-1665 8 年前 Add missing new lines for OSD (PR #4608 from RisingFog)
5.0-1663 8 年前 Don't Use Abbreviation for "Memory Card" (PR #4612 from PEmu1)