5.0-867 8 年, 1 ヶ月前 Add Quartz/CoreGraphics controller interface for default k&m events (PR #4102 from ligfx)
5.0-860 8 年, 1 ヶ月前 Dynamic bat: Merge failure and small cleanup (PR #4188 from degasus)
5.0-854 8 年, 1 ヶ月前 HLE: Fix warnings (PR #4277 from EmptyChaos)
5.0-852 8 年, 1 ヶ月前 GeckoCode: Provide operator== and operator!= overloads (PR #4276 from lioncash)
5.0-850 8 年, 1 ヶ月前 NetPlaySetupFrame: Use an anonymous namespace instead of static (PR #4275 from lioncash)
5.0-848 8 年, 1 ヶ月前 WX: Fix pop-under (win) / game list garbage (win) / language support (Linux) (PR #4015 from EmptyChaos)
5.0-845 8 年, 1 ヶ月前 GeckoCodes: Don't run PPC code in CoreTiming callbacks (PR #4216 from EmptyChaos)
5.0-834 8 年, 1 ヶ月前 HLE_OS: Minor fixes (function patching, output encoding) (PR #4250 from leoetlino)
5.0-830 8 年, 1 ヶ月前 WX: ISOProperties: Add notice when cheats are disabled (Issue 9690) (PR #4048 from EmptyChaos)
5.0-827 8 年, 1 ヶ月前 [GameINI] Set MSAA and MaxAnisotropy to 0 for Sonic Heroes (PR #4181 from ntt4)
5.0-825 8 年, 1 ヶ月前 Drop some INI hacks from 4.0-era (PR #4119 from mbc07)
5.0-823 8 年, 1 ヶ月前 Save GUI language as string instead of wxLanguage enum (PR #4117 from JosJuice)
5.0-820 8 年, 1 ヶ月前 Build vendored libusb with CMake if on Apple or not available system-wide (PR #4230 from ligfx)
5.0-816 8 年, 1 ヶ月前 Fix dialog closing buttons (PR #4127 from jloehr)
5.0-810 8 年, 1 ヶ月前 DolphinWX: Less duplication in code related to traversal server label (PR #4273 from JosJuice)
5.0-805 8 年, 1 ヶ月前 Fix frame dump issues where frame dumping stops before next drawn frame (PR #4148 from RisingFog)
5.0-802 8 年, 1 ヶ月前 gettextize: Pipe list of file names to xgettext (PR #4154 from JosJuice)
5.0-800 8 年, 1 ヶ月前 SSX Tricky requires real XFB to display videos (PR #4159 from Enverex)
5.0-798 8 年, 1 ヶ月前 OpenAL: Don't request samples if buffers are full (PR #4271 from ligfx)
5.0-795 8 年, 1 ヶ月前 Movie: Fix null pointer dereference. (PR #4176 from phire)