5.0-500 8 年, 2 ヶ月前 VertexShaderGen: Fix D3D11 X3014 compile error (PR #4167 from EmptyChaos)
5.0-498 8 年, 2 ヶ月前 Fix Graphics Settings Capitalization (PR #4143 from Pringo)
5.0-496 8 年, 2 ヶ月前 Backends: Remove unnecessary references to the renderer global (PR #4165 from lioncash)
5.0-492 8 年, 2 ヶ月前 Fix bug with texture coordinate q value being 0 (PR #3707 from OrN)
5.0-480 8 年, 2 ヶ月前 TextureCacheBase: Handle textures loaded from address 0x0. (PR #4158 from Armada651)
5.0-478 8 年, 2 ヶ月前 VideoInterface: Fix panic alert on interlaced fields. (PR #4156 from phire)
5.0-476 8 年, 2 ヶ月前 Fix bug in interpreter's lswx. Was overwriting extra register. (PR #4151 from phire)
5.0-471 8 年, 2 ヶ月前 Fix the Debugger font not appearing on the captions of panes (PR #4152 from aldelaro5)
5.0-469 8 年, 2 ヶ月前 GameSettings: Remove forced slow depth from fixed titles. (PR #4147 from Armada651)
5.0-466 8 年, 3 ヶ月前 D3D: Correctly invert the viewport depth range. (PR #4140 from Armada651)
5.0-464 8 年, 3 ヶ月前 OGL: Handle cases where reversed depth is already used. (PR #4139 from Armada651)
5.0-461 8 年, 3 ヶ月前 Invalidate the icache when inserting a nop or a BLR (PR #4144 from aldelaro5)
5.0-458 8 年, 3 ヶ月前 VertexManagerBase: Get rid of static state (PR #4141 from lioncash)
5.0-455 8 年, 3 ヶ月前 [Hotkey] Added custom textures toggle (PR #4136 from Helios747)
5.0-453 8 年, 3 ヶ月前 InputConfigDiag: Fix a segfault caused by missing check (PR #4125 from leoetlino)
5.0-451 8 年, 3 ヶ月前 HLE_OS: Return string from GetStringVA by value (PR #4133 from lioncash)
5.0-449 8 年, 3 ヶ月前 Fifo: Make SyncGPUReason an enum class (PR #4132 from lioncash)
5.0-447 8 年, 3 ヶ月前 TASInputDlg: Fix inputs "sticking" after closing (Issue 9748) (PR #4122 from EmptyChaos)
5.0-445 8 年, 3 ヶ月前 Fix a really stupid GLSL version parsing bug (PR #4129 from RisingFog)
5.0-443 8 年, 3 ヶ月前 Common: Namespace MemoryUtil (PR #3386 from lioncash)