5.0-440 8 年, 3 ヶ月前 VideoCommon: Implement depth range equation in vertex shader. (PR #4085 from Armada651)
5.0-424 8 年, 3 ヶ月前 Convert OSREPORT text from SJIS to UTF-8 (PR #4121 from leoetlino)
5.0-422 8 年, 3 ヶ月前 Jit: Check the FIFO on EIEIO instructions (PR #3894 from hthh)
5.0-419 8 年, 3 ヶ月前 Tools: Fix the lint script (for real, this time -- and the last time) (PR #4116 from leoetlino)
5.0-416 8 年, 3 ヶ月前 CoreTiming: ScheduleEvent cleanup (PR #3987 from JosJuice)
5.0-414 8 年, 3 ヶ月前 Remove AM Baseboard (PR #4109 from JosJuice)
5.0-412 8 年, 3 ヶ月前 Externals: Add Vulkan headers and glslang (PR #4113 from stenzek)
5.0-409 8 年, 3 ヶ月前 JitArm64: Fix two issues. (PR #4103 from degasus)
5.0-406 8 年, 3 ヶ月前 Fix choosing certain localized EXI devices (PR #4110 from JosJuice)
5.0-404 8 年, 3 ヶ月前 Remove Immediate variants of ScheduleEvent (PR #4107 from JosJuice)
5.0-402 8 年, 3 ヶ月前 Add Gamecube Language to DTM Header (PR #4106 from RisingFog)
5.0-400 8 年, 3 ヶ月前 Replace some unnamed tick constants with GetTicksPerSecond() (PR #3458 from JosJuice)
5.0-398 8 年, 3 ヶ月前 Use Common::Flag and Common::Event when possible (PR #4093 from leoetlino)
5.0-396 8 年, 3 ヶ月前 D3D11: Support texture dumping of non-zero mipmap levels (PR #3861 from stenzek)
5.0-394 8 年, 3 ヶ月前 SysConf: Minor simplifications to initial generating (PR #4097 from lioncash)
5.0-391 8 年, 3 ヶ月前 CodeBlock: In-class initialize variables (PR #4096 from lioncash)
5.0-389 8 年, 3 ヶ月前 PixelEngine: Cleanup PE Token. (PR #4104 from degasus)
5.0-385 8 年, 3 ヶ月前 Fix improper SRAM RTC offset (PR #4076 from RisingFog)
5.0-383 8 年, 3 ヶ月前 clean up bounds checking for SIDEVICE_ENUM (PR #4101 from meffij)
5.0-381 8 年, 3 ヶ月前 Fix building with PCH disabled. (PR #4098 from rohit-n)