4.0-9219 8 年, 8 ヶ月前 ChunkFile: Handle bool in a stable way across platforms (PR #3782 from lioncash)
4.0-9217 8 年, 8 ヶ月前 DVDInterface/DVDThread: Don't store CoreTiming event IDs in savestates (PR #3759 from JosJuice)
4.0-9215 8 年, 8 ヶ月前 Fix Windows build not copying certain Sys files (PR #3778 from RisingFog)
4.0-9213 8 年, 8 ヶ月前 Only copy relevant files for Windows builds (PR #3777 from RisingFog)
4.0-9211 8 年, 8 ヶ月前 Partial updates for paletted textures (PR #3748 from mimimi085181)
4.0-9209 8 年, 8 ヶ月前 "Instant" ARAM DMA shouldn't schedule and event too soon. (PR #3773 from phire)
4.0-9207 8 年, 8 ヶ月前 Fix Metroid: Other M (PR #3774 from phire)
4.0-9204 8 年, 8 ヶ月前 PixelShaderGen: Fixes implicit type conversion or PR #3772. (PR #3775 from degasus)
4.0-9202 8 年, 8 ヶ月前 PixelShaderGen: Move constant multiplication to constant generation. (PR #3772 from degasus)
4.0-9200 8 年, 8 ヶ月前 Remove the restriction to use efb copies only once as partial update (PR #3752 from mimimi085181)
4.0-9198 8 年, 8 ヶ月前 Only force progressive if we are currently in an interlaced video mode (fix NES games on Zelda collectors edition) (PR #3753 from phire)
4.0-9196 8 年, 8 ヶ月前 Partial texture updates: Allow the efb copy to start before the texture (PR #3762 from mimimi085181)
4.0-9194 8 年, 9 ヶ月前 pch: Update Visual Studio version check (PR #3760 from lioncash)
4.0-9189 8 年, 9 ヶ月前 WXGUI: Fix disabled play button not fading (PR #3733 from EmptyChaos)
4.0-9187 8 年, 9 ヶ月前 mandir added (PR #3766 from orbea)
4.0-9185 8 年, 9 ヶ月前 [Android] Fix android builds permanently. (PR #3765 from sigmabeta)
4.0-9183 8 年, 9 ヶ月前 Android: Update gradle version (PR #3764 from degasus)
4.0-9181 8 年, 9 ヶ月前 Always clear memory when booting (PR #3763 from JosJuice)
4.0-9179 8 年, 9 ヶ月前 ShaderGen: Handle AMD bug with storage qualifiers in interface blocks (PR #3757 from stenzek)
4.0-9177 8 年, 9 ヶ月前 Updated D3D12 to build on the newer windows 10 sdk. (PR #3656 from phire)