4.0-9065 8 年, 10 ヶ月前 D3D12: Fix uninitialized variable in SetSamplerState (PR #3692 from EmptyChaos)
4.0-9063 8 年, 10 ヶ月前 Remove mbedtls header install target. (PR #3695 from Sonicadvance1)
4.0-9061 8 年, 10 ヶ月前 Fix building with PCH disabled. (PR #3675 from rohit-n)
4.0-9059 8 年, 10 ヶ月前 Fix savestates if a device is changed after a savestate is made (PR #3667 from RisingFog)
4.0-9057 8 年, 10 ヶ月前 [AArch64] Fix fcmp. (PR #3683 from Sonicadvance1)
4.0-9055 8 年, 10 ヶ月前 JitArm64: Optimize addi (PR #3685 from degasus)
4.0-9052 8 年, 10 ヶ月前 EGL: Also check for higher GL versions. (PR #3689 from degasus)
4.0-9050 8 年, 10 ヶ月前 Run pngout and zopflipng on every single PNG in this repo. (PR #3682 from Alcaro)
4.0-9047 8 年, 10 ヶ月前 DVDInterface: Log seek offsets with a more intuitive sign (PR #3679 from JosJuice)
4.0-9045 8 年, 10 ヶ月前 D3D12: Multiple fixes (texture cache, fences, MSAA, CPU EFB access) (PR #3647 from stenzek)
4.0-9028 8 年, 10 ヶ月前 Improve stability of the Wii U Gamecube Controller adapter under Android. (PR #3626 from Sonicadvance1)
4.0-9026 8 年, 10 ヶ月前 Partial texture updates: Check the dimensions of the efb copy (PR #3355 from mimimi085181)
4.0-9023 8 年, 10 ヶ月前 JitArm64: Don't generate the carry if it's not used any more. (PR #3681 from degasus)
4.0-9021 8 年, 10 ヶ月前 Force Slow Depth on Suzumiya Haruhi no Heiretsu (PR #3674 from RisingFog)
4.0-9019 8 年, 10 ヶ月前 [DVD] Ignore buffer when seeking backwards (PR #3673 from mmastrac)
4.0-9017 8 年, 10 ヶ月前 EXI: Refactor Windows BBA-TAP interface to a read thread, crash fixes, cleanups (PR #3432 from stenzek)
4.0-9012 8 年, 10 ヶ月前 JitArm64: Single precision tracking. (PR #3629 from degasus)
4.0-8992 8 年, 10 ヶ月前 Add a sample snippet to illustrate indentation/alignment (PR #3669 from BhaaLseN)
4.0-8990 8 年, 10 ヶ月前 Automatic translation template update
4.0-8989 8 年, 10 ヶ月前 Reword "Toggle Frame Limit" to better explain function (PR #3639 from ASSympt0te)