4.0-8729 8 年, 10 ヶ月前 DSPEmulator: Make CreateDSPEmulator return a unique_ptr (PR #3525 from lioncash)
4.0-8727 8 年, 10 ヶ月前 Fix the Exit hotkey. (PR #3531 from Sonicadvance1)
4.0-8725 8 年, 10 ヶ月前 Fix hotkeys not reporting inputs. (PR #3479 from Sonicadvance1)
4.0-8723 8 年, 10 ヶ月前 VertexShaderManager: Add an epsilon hack to the perspective projection. (PR #3448 from Armada651)
4.0-8721 8 年, 10 ヶ月前 Fix a typo on the size passed in to the IPL descrambler. (PR #3526 from Sonicadvance1)
4.0-8719 8 年, 10 ヶ月前 VideoCommon: Header cleanup (PR #3523 from lioncash)
4.0-8717 8 年, 10 ヶ月前 Fix debugger address lookup search control. (PR #3520 from Sonicadvance1)
4.0-8715 8 年, 10 ヶ月前 PixelShaderGen: Manually wrap negative indirect texture coordinates (PR #3509 from stenzek)
4.0-8713 8 年, 10 ヶ月前 Fix SCMRevGen by running system native CScript (PR #3512 from jloehr)
4.0-8711 8 年, 10 ヶ月前 Fix building with PCH disabled. (PR #3501 from rohit-n)
4.0-8709 8 年, 10 ヶ月前 D3D: Use a 32-bit floating point depth buffer. (PR #3495 from Armada651)
4.0-8706 8 年, 10 ヶ月前 TextureCacheBase: Change CalculateLevelSize to match D3D/OGL sizes (PR #3506 from stenzek)
4.0-8704 8 年, 10 ヶ月前 IniFile: Initialize with default value if key does not exist. (PR #3511 from Armada651)
4.0-8702 8 年, 10 ヶ月前 [Android] Update build tools + support libraries (PR #3492 from sigmabeta)
4.0-8700 8 年, 10 ヶ月前 HW: Header cleanup (PR #3507 from lioncash)
4.0-8698 8 年, 10 ヶ月前 TextureConversionShader: Also invert color encoders if they're used to encode depth. (PR #3505 from Armada651)
4.0-8696 8 年, 10 ヶ月前 VideoBackend: Cleanup API a bit. (PR #3504 from degasus)
4.0-8691 8 年, 10 ヶ月前 Jit: Get rid of indirect includes (PR #3502 from lioncash)
4.0-8689 8 年, 10 ヶ月前 Automatic translation template update
4.0-8688 8 年, 10 ヶ月前 [Android] Don't show screenshot on rotation events (PR #3503 from sigmabeta)