4.0-611 7 年, 3 ヶ月前 Added a check for a redundant mov in the fastmem writes code.
4.0-610 7 年, 3 ヶ月前 TextureConverter: remove implicit int->float convertion
4.0-609 7 年, 3 ヶ月前 Fix stupid bug in Z16L depth texture efb2ram encoding shader.
4.0-608 7 年, 3 ヶ月前 Update some of the comments in DriverDetails.h for drivers that have fixed their bugs.
4.0-607 7 年, 3 ヶ月前 Enable buffer_storage for Nvidia drivers 332.21 and above.
4.0-606 7 年, 3 ヶ月前 OGL: remove masking from streambuffer
4.0-605 7 年, 3 ヶ月前 VideoCommon: disable efb access + perf querys on cph thread
4.0-604 7 年, 3 ヶ月前 Do not fastmem addresses that were constant propagated
4.0-603 7 年, 4 ヶ月前 Code cleanup
4.0-602 7 年, 4 ヶ月前 NetPlay: Sync CPU engine between NetPlay clients/servers
4.0-601 7 年, 4 ヶ月前 Fix copy and paste error in BootManager.cpp.
4.0-600 7 年, 4 ヶ月前 Slight optimization in the pixel shader. We are using pow(2.0, X) in place of exp2(X). This can be faster in places that don't optimize a pow to a exp2 in this case. Notice this from here: http://cgit...
4.0-599 7 年, 4 ヶ月前 Fix for previous commit. I was supposed to use GL_VERSION, not GL_RENDERER.
4.0-598 7 年, 4 ヶ月前 Probe the GL_RENDERER string on Nvidia to grab the driver version.
4.0-597 7 年, 4 ヶ月前 [Android] Reenable the bug for dynamic UBO array member accesses. Some information on this bug since this isn't quite true. Seemingly with the v53 driver, Qualcomm has actually fixed this bug. So we c...
4.0-596 7 年, 4 ヶ月前 D3D: Verbosify an error message.
4.0-595 7 年, 4 ヶ月前 OpenGL: fix scaled efb2ram copys
4.0-594 7 年, 4 ヶ月前 Gameini database update. Update for WarioWare, Inc. Mega Party Games (gc) and The Legend of Zelda Skyward Sword (wii). Also remove the emulation notes regarding games using EA VP6 playback library.
4.0-593 7 年, 4 ヶ月前 Fix the Zelda: The Wind Waker heat effect glitch.
4.0-592 7 年, 4 ヶ月前 OpenGL: use shader 420pack if available to staticly bind ubo location