4.0-604 7 年, 4 ヶ月前 Do not fastmem addresses that were constant propagated
4.0-603 7 年, 4 ヶ月前 Code cleanup
4.0-602 7 年, 4 ヶ月前 NetPlay: Sync CPU engine between NetPlay clients/servers
4.0-601 7 年, 4 ヶ月前 Fix copy and paste error in BootManager.cpp.
4.0-600 7 年, 4 ヶ月前 Slight optimization in the pixel shader. We are using pow(2.0, X) in place of exp2(X). This can be faster in places that don't optimize a pow to a exp2 in this case. Notice this from here: http://cgit...
4.0-599 7 年, 4 ヶ月前 Fix for previous commit. I was supposed to use GL_VERSION, not GL_RENDERER.
4.0-598 7 年, 4 ヶ月前 Probe the GL_RENDERER string on Nvidia to grab the driver version.
4.0-597 7 年, 4 ヶ月前 [Android] Reenable the bug for dynamic UBO array member accesses. Some information on this bug since this isn't quite true. Seemingly with the v53 driver, Qualcomm has actually fixed this bug. So we c...
4.0-596 7 年, 4 ヶ月前 D3D: Verbosify an error message.
4.0-595 7 年, 4 ヶ月前 OpenGL: fix scaled efb2ram copys
4.0-594 7 年, 4 ヶ月前 Gameini database update. Update for WarioWare, Inc. Mega Party Games (gc) and The Legend of Zelda Skyward Sword (wii). Also remove the emulation notes regarding games using EA VP6 playback library.
4.0-593 7 年, 4 ヶ月前 Fix the Zelda: The Wind Waker heat effect glitch.
4.0-592 7 年, 4 ヶ月前 OpenGL: use shader 420pack if available to staticly bind ubo location
4.0-591 7 年, 4 ヶ月前 OpenGL: drop UBO-workaround usage for efb2ram shaders
4.0-590 7 年, 4 ヶ月前 TextureCache: Warn for invalid custom textures
4.0-589 7 年, 4 ヶ月前 ogl: clamp to edge for out of bound efb access
4.0-588 7 年, 4 ヶ月前 Bootmanager.cpp fixes and clean up.
4.0-587 7 年, 4 ヶ月前 Allow pad settings to be set via game ini.
4.0-586 7 年, 4 ヶ月前 [Android] Simplify instantiations of OverlayConfigButton.java. Also simplified resizeDrawable even more. We just acquire the resource instance and then get the display metrics directly.
4.0-585 7 年, 4 ヶ月前 [Android] Simplify resizeDrawable in OverlayConfigButton.java.